Dimension of the Machine is a brand new experience created by the MachineGames team. Continue your fight through brand new dimensions, figure out the secret to restarting the machine, and come face to face with an old foe.
Quake is an updated and remastered compilation release of id Software's original Quake for the occasion of its 25th anniversary, including:
- Quake (original version and enhanced update)
- Quake Mission Pack No. I: Scourge of Armagon (expansion)
- Quake Mission Pack No. 2: Dissolution of Eternity (expansion)
- Quake: Episode 5 - Dimensions of the Past (expansion)
- Quake: Dimension of the Machine (an entirely new expansion was developed for this release)
The game also includes community-curated and updated mods as free downloads through their Bethesda.net service (online account and registration required), and includes a port of the Nintendo 64 Quake campaign on launch. The PC version is open to all mods, for the console versions the selection is curated. It features maps that have been slightly altered from the original PC campaign, a special screen filter effect, plus the original soundtrack composed for that release.
The game's multiplayer has also been overhauled, allowing for four player same-screen co-op ga
Two-day speedmapping event following a "low gravity" theme with 10 small to medium-sized levels and a start hub. It runs on the SMP mod (included) and comes with a custom skybox and a music track.
This DLC contains one Legendary Hunter (Cain), a Legendary Winfield M1873C Vandal Striker (Nightmare), and a Legendary Specter 1882 Bayonet (Bone Briar).
This is a simple, fast WAD with a little higher difficulty than usual, but it shouldn't be too punishing. The environment focuses on darkness, dark tech-bases and a lot of acid.
There's a spy in our ranks and a numbers game in Verdansk. Call of Duty: Black Ops Cold War - Season 5's offering of free content includes a first-in-the-franchise Double Agent mode in Multiplayer alongside new and classic Black Ops maps, in addition to new Zombies content and new Perks in Warzone that are set to shift the meta and more.
The Deep is a single map for GZDoom 4.5.0 and above. Made for Realms Deep Map Jam 2021, this map features the rainbow shader from Void & Rainbow nestled amongst a black and white landscape.
A single GZDoom map, made for the Realms Deep 2021 Mapping Jam and inspired (vaguely) by the Cthulhu mythos.
Features a brand-new 8-minute piece composed by me, entitled "The Old Ones", plus my old custom palette QPal, for the aquatic, washed-out colors.
Also features the music of @AD_79 for the title and intermission tracks.
Skulltiverse is a community project built around constrains in both playable space and build time. Each map was mostly completed within a week.
The wad contains 32 maps split into 6 themes - Techbase, Corrupt Techbase, Ruins, Marble Hell, Fleshy Hell and Void.
Sunnyside is a farmer who lives in Monkey World. One day he goes outside to pick from
his banana trees only to be levitated up from the ground and abducted by egg aliens.
Filled with rage and egg hatred he must make his way through floor after floor of the
mothership. Blasting egg aliens and spilling their yolk all over the walls in this endless
sidescrolling shoot-em-up roguelike!
Sucker Punch 2 contains nine small, single-player maps for Doom II. The maps require a limit-removing port. The WAD is made up from three mini-episodes of three maps each which escalate from easy (with green details) to harder (yellow) to hardest (red). These are slightly larger than the maps in the original Sucker Punch (2018), and should mostly take 3-5 minutes each to play. Difficulty settings are implemented. The maps are designed for pistol starts.
Inspired by the game cops and robbers, players can either be the gunner or the runners. The gunner has to shoot all the runners before a set amount of seconds while the runners can earn points for every second they are alive. The runners can also pick up items mid game which can help the runners survive longer. Each player does become the gunner at least once. Once all the rounds are finished, the player with the highest number of points wins.
These games were made in the 80s on a Commodore 64, using Palace Software's Shoot'Em Up Construction Kit. Sloany made these back when he was about 11 or 12. The tapes were found some years later & preserved for posterity as TAP files.
Embarrassing name aside, this is another vertically-scrolling, run-and-gun shooter, this time staring Terrapins, that may or may not bear a striking resemblance to other be-shelled pizza loving reptiles.