New simulation, more great deer hunting, increased challenges! Pro Deer Hunting Out West has both whitetail deer and mule deer hunting in any one of six hunting areas dispersed througout three different states. Use your climbing stand to succesfully call and still hunt for whitetail bucks. For the out west levels, use you drone to locate then stalk and hunt mule deer bucks with the aid of your map. Pro and action mode have returned with improved ballistics and artificial intelligence. Continue the tradition and become the new Pro Deer Hunter!
5 Minutes to Kill is a speed mapping project where every consecutive map in the set gets 5 more minutes of mapping time. Starting at 5 minutes with MAP1, 10 minutes with MAP02, 15 minutes with MAP03, etc. The levels are organized by mapping time, NOT by difficulty, and the mapset is also a bit of a variety pack, with gameplay ranging from classic techbases, to combat challenges, to slaughter.
Zombie Carnage 2 is a 32 player first person shooter where you will play both as a human and zombie. By killing zombies and infecting humans you will permanently level up, unlock weapons, attachments, zombie classes and more.
Save the Body is a First-person game about the Human Body.
The objective is to kill all germs in the body and unlock all infected cells and win the game
Get a Multiplayer Action Shooter Game experience with your friends and family. Create your own Clans and fight for the best Clan. Create custom rooms as you want and enjoy with your friends. Earn In game Coins while playing The Meteorite and redeem them in the upcoming In Game Shop for new skins, weapons and new characters.
When Squidward is let go of his job at the Krusty Krab, his dissatisfaction with life is at its zenith. After years of torment from his buffoon neighbours, Spongebob and Patrick, Squidward decides to take his life into his own hands. A Spongebob-themed Doom II total conversion parody mod for use with GzDoom.
A High-impact Action Shooter with a Telekinetic protagonist. Throw enemies and pick up weapons with your mind while battling through the depths of Site Echo, a research facility losing control of a world consuming force.
Speedmap jam pack of 19 levels from 21 authors organized into 3 episodes, all made within 48 hours. Mappers could choose from 4 themes (Cr8 base, Egypt, Firetop Mountain, or Knave) with specific weapon progressions. Most maps range from small to medium sized, and can be played from shotgun start if desired.
Arsenal is a 3D First Person Shooter multiplayer game for the Fabwelt Gaming Ecosystem and Metaverse. It utilizes in-game NFTs as assets, collectibles, and utilities. In-game assets are all blockchain collectibles that users utilize in playing the game. As blockchain-based items, in-game assets can be freely withdrawn from the game for other uses such as collateral on decentralized lending protocol, staking, gifting, or passing it down as an inheritance. In-game assets can be seen as a commodity.
It’s fully playable as a WebGL game on your browser. It has a “battleground” look and feels and it’s fully integrated with blockchain technology. Pay to Play and Play to Earn is integrated in such a way, it attracts everyday players as well as professional players around the world, to get incentives and fun. Many different types of maps are included like big maps for sniping, and small maps for fast close combat.
A short / medium sized base-themed map with modified grunts and enforcer monsters. Based on progs_dump 2.0 devkit (already included), and inspired by Mountains of Insanity.
Moonlit District is a Vanilla-Compatible episode for Doom 2 featuring textures from Perdition's gate. The WAD was a speed-map project made over the course of 4 days. It was tested in Chocolate Doom, Crispy Doom, and DSDA-Doom (complevel 2). Difficulties are implemented. Mouselook, jumping, and crouching should be disabled if you're playing on a port with those features.
"Akashic Migraine" is a misshapen, awkward, and unfriendly map i put together as a break from work on time tripper. it's exhausting making detailed, pretty, and generally accessible things all the time, especially when my tastes lean the other way.
there's a reasonable amount of platforming (all of it can be done with running once you work out the angles, don't feel bad about taking it slow or savescumming those bits though) and the combat ramps up quickly from "this is kind of awkward" to "this is kind of awkward light slaughter". generally speaking i configured it to be just enough of a challenge to me.