Large Doom-style level using original Doom textures. It starts out in a remake/conversion of E1M1 and provides a journey through various base and underground/marble temple areas, effectively using a Doom-like layout. Comes with a custom skybox and a music track.
An Episode 2 map that's chock-full of laser-saturated, demon-munching action. This level is about 20 minutes long, so a cut version has been provided in the E2M3 slot for people who don't like long maps.
Takedown: Extermination is the final level in the Operation Takedown series (Halo: Custom Edition Mod). Go after Patriarchus and find the forerunner weapon. Extermination features 8 mini-levels, all that bring their own refreshing style of gameplay, including a rainy forest, a city island, and a snowy plateau.
This is a mod/WAD for DOOM 2, featuring Ralsei from DELTARUNE, but he has a gun. A couple of guns in fact. You might want to stay as far as you can away from him.
Unreal (1998) is a highly enjoyable classic FPS with some rough edges. Unreal Evolution seeks to address these and bring a high quality golden age game to the next level. Expect tighter overall design through polished and enhanced weaponry/gunplay, smarter artificial intelligence and refined enemy placement, Enhanced Artistic Direction (new textures, effects, level details), tightened balance and resource distribution, new player mechanics, an engaging challenge (of course based on the difficulty mode you pick), enhanced replayability, audio design upgrades, a handful of bugfixes, better bossfights, level design with more to offer without being obviously different, and more...If you've played my critically-acclaimed 'GMDX' mod for Deus Ex, you know what to expect. Unreal Evolution is intended to enhance the overall experience yet retain the original spirit and concepts: Unreal but better
Thanks Nue for the speedy work on the graphics, textures were pinched from CC4 and Jimmys Zoon texture packs (also where the misty sky came from). New palette is ReaperAAs excellent Coldpal colour palette.
Fight against demons in your crusade to hunt down the Mother of Demons and stop Hell's invasion. As the player battle through more than 30 action-packed levels, they have to be on the lookout for enhanced weapons and secrets to help them put an end to the demonic threat.
This game is an intense bullet hell roguelike shooter, evolve and destroy the celestial army to try to open the hell's gate. Items, references and transformations based in : Lovecraftian universe, biblical sins, and all types of angels and celestial creatures.
As the Doom Slayer you return to find Earth has suffered a demonic invasion. Discover the Slayer’s origins and his enduring mission to Raze Hell.
The Doom Eternal Deluxe Edition includes:
Year One Pass with two campaign add-ons.
Demonic Slayer Skin.
Classic Weapon Sound Pack.
The ultimate bundle for any Doom fan, the Collector’s Edition contains a Deluxe Edition copy of Doom: Eternal in an exclusive custom designed Steelbook case, a full-sized wearable Doom Slayer Helmet replica, a playable cassette tape plus download codes for lossless digital copies of the DOOM (2016) and Doom: Eternal original soundtracks, a Doom Lore Book, and a “The Gift of Argent Power” Lithograph.
Ik a soul liberated full of hatred penetrates the depths of Internet to Play a cassette, because music is the only human vestige that remains.
FPS Steampunk like a Quake + Hotline Miami
Doom Eternal is a first-person shooter developed by id Software and the sequel to Doom (2016). Players control the Doom Slayer as he fights to end a demonic invasion of Earth. Combat is built around aggressive resource management, where health, armor, and ammo are gained by executing, igniting, or chainsawing enemies. The game introduces platforming segments, destructible enemy weak points, an expanded weapon arsenal, and a multiplayer mode called Battlemode, where one player-controlled Slayer fights two player-controlled demons.
Immune Attack was designed, developed and evaluated for learning outcomes by the Learning Technologies Program at the Federation of American Scientists. Funded by a major grant from the National Science Foundation and the National Institutes of Health. All the code, art, sound and voices are by Garry and Melissa Gaber of Escape Hatch Entertainment.