You've been lost in the forest for days. In the middle of the night you awaken to weird sounds coming from the distance. You douse your campfire and head toward the sounds to investigate. You're greeted by a craggy gate and moonlit headstones. You hear a slight rustling, then the silence is broken by the sound of heavy footsteps coming toward you. Looks like you won't be getting much sleep tonight.
Popular map pack dating back to 2000 by CZG (of Honey fame).
Large, intricate levels with great gameplay and connectivity, offset with interesting details and clever design. The start map is followed by 2 a2base and a q3gothic map. It also features some new ambient sounds.
I was one of the first map packs to be extensively large and demonstrated the full ability of the Quake "id tech 1" engine. This map pack is still largely popular to this day, and earned favorable reviews.
The map received a nod in the 2017 video game "Quake Champions".
Cosmo Warrior Zero, originally created and supervised by Reiji Matsumoto, a game combining an action/shooting game and a digital comic! A game with 3 modes that invite the player into a new "Matsumoto World"!
A colorized version of Pop'n Twinbee for Game Boy Color released as part of Konami GB Collection Vol. 3. The Japanese version of the corresponding collection was released on the Game Boy. Thus, it is not colored, but it features Super Game Boy palettes and borders.
Flying Heroes is an arena based shooter game that takes place on various flying creatures. There are four clans to choose from, with varying creatures or machines for players. The four clans are: Sky Knights, Lizard Riders, Hammercraft, and Magion. Each clan offers different options, such as different amounts of health, different weapons and different flying crafts. There is also a multiplayer mode. In the beginning, or in the demo, only Lizard Riders and Magion are available choices; Sky Knights and Hammercraft become available when the career mode is beaten.
An original adaptation of John Romero's Daikatana with unique gameplay differences, developed by Kemco for the Nintendo 64.
Daikatana is similar to the PC version in terms of gameplay, but the game itself is very different. It plays one repeating music track per era, weapons can be carried through different eras, and it had a lot of fogging and low framerate along with low resolutions to make up for performance in its large areas, despite the expansion pak.
This was due to the game being on a Nintendo system, to prevent pointless slaughter, despite the game already being rated M.