Dam Busters is the eleventh game in the NES version of Action 52.
You play as a creature that looks like a beaver, shoot objects that look like tomatoes. Your goal is to go through often linear mazes and exterminate enemies.
Silver Sword is the sixth game of NES version of Action 52.
The player takes control of a small sprite of a person, and must shoot a number of random enemies in what looks to be a forest of some kind. The music was taken from another game. Also, some enemies are very difficult to dodge, because of the bad turning mechanics.
G-Force is the fourth game of NES version of Action 52 and the second shooter game.
The objective of the player is the same of Star Evil. The player needs destroy enemies , reach the end of level and defeat the boss.
Star Evil is the second game of NES version of Action 52.
It's the first game on the cartridge that has a space theme, which is a common theme in the list of games. A lot of these share the same code for the boss and the way you play the game.
Rail Chase is a Sega Y Board arcade light gun game developed by Sega AM3 and published by Sega. Released in Japan in September 1991, and in the United States later that year, the game came in both standard and DX cabinets (the latter seats players in the pneumatic "Magical Bench Seat", which tilts and rocks with the in-game action), and uses sprite scaling to simulate three-dimensional scenery.
The game was followed by a sequel, Rail Chase 2, and a full-sized Sega theme park ride, Rail Chase: The Ride, both released in 1994.
A shoot 'em up released by Taito. It is both "Project Gun Frontier 2" and "Darius III"; the game was developed by the Gun Frontier team, and ties to the original Darius development still exist.
Players control the Black Fly on their mission to defeat the forces of Nemesis in hopes of saving the human race. Players collected many small power-ups to build their weapon's power. Players could then unleash a large beam attack that would drain their power level back to zero. Bosses could also collect these power-ups and use similar beam attacks. When a player's beam collided with a bosses, it would culminate in a spectacular reaction before the more powerful attack would push the weaker down.
Sitting in the gunner position of a "GeoSword" fightercraft, you must shoot your way through the enemy armada and bring the fight to their base planet, Redeye. Altogether you'll have around 10 missions to get through before the galaxy is safe and your wingmen will help you along the way. And during those missions, you'll be expected to shoot out the sides of huge enemy battlecruisers, travel inside of enemy carriers and travel through the canyons of Redeye to deliver your payload.
The PlayStation and the 3DO versions offer the choice between an arcade mode and an enhanced mode. In the enhanced modes that flat polygons are remade in fully textured polygons and the black bars on the sides have been removed to turn the image into a fullscreen view.
Hyper Zone plays like a cross between a racing game and shooter. The object of the game is to navigate each level while shooting enemies and earning points, until finally an encounter with a boss ends each level. After enough points are acquired, the player earns an "extend" and his or her ship is upgraded in the next stage. The player's ship can receive up to six upgrades.
Griffin is a shoot-'em-up game developed by Telenet Japan's "Renovation Game" division (which is not the same as Renovation Products) and published by Telenet Japan's RIOT division for the Sega Game Gear. It was only released in Japan.
Daisenpuu Custom can be described as a remixed version of the HuCard game released in 1989. The game is based on the arcade shooter of the same name released by Taito/Toaplan in 1987 (also known as Twin Hawk). The players takes control of a World War II plane and fights his way through a vast array of enemy air defenses such as tanks, submarines and battle ships (curiously, there aren't any enemy planes in the game). Our fighter plane can use a classic Vulcan gun and a special, but limited, bomb attack. The latter calls a formation of friendly planes that will shoot at will until they eventually get hit. Pressing the bomb button twice triggers a powerful smart-bomb and wipes out most of the enemies on screen. A standard power-up system upgrades the plane throughout the game - destroying tiny truck usually frees up power-icons. Some, stamped with a large character P on them, upgrade the plane's main gun up to four times. Others give away extra bombs or rare extra lives.
Gradius: The Interstellar Assault retains the traditional horizontal scrolling gameplay from the Gradius series. Once again the player takes control of the Vic Viper and flies through five different stages destroying Bacterion's army.
The game retains the traditional power-up bar from the original Gradius. The player can speed-up multiple times, use missiles, shoot double firepower or lasers, use several options at a time and use the classic shield (although it is referred to as a forcefield). However, before each game is started or continued, the player is given a "Weapon Select" screen. Here the player can choose between one of three settings for the missiles, double firepower, and lasers.