Returnal: Ascension adds a co-op mode to the game allowing the player to team up with another player to try and break the cycle as well as an endless mode called The Tower of Sisyphus where the objective is to keep climbing the tower to discover new secrets and challenges.
100 Line Massacre is a small Megawad project (Full 32 maps + 3 Bonus) by NinjaDelphox and Arsinikk with the goal of making Vanilla- Compatible maps with the limit of 100 lines.
All maps were designed with pistol start in mind, though continuous play is perfectly fine. Each map should take only around 2-5 minutes to finish.
In addition to the 100 line limit, the other goal was to add variety to the megawad by alternating authorship with each map, combining Ninja's heavy emphasis on challenge and combat mixing with Arsinikk's more experimental maps of Vanilla tricks and exploits.
Abysm 2: Spirit Falcon is an Expansion for the GZDoom mod Abysm 2: Infernal Contract. Includes a new singleplayer Campaign with new Weapons, Starting Equipment, Monsters and Quests as well as the Return of the Bounty system from Abysm 1.
Use your FPS expertise and beat it!! The enemy AI in the game will follow the player's behavior and try to surpass you; please do your best to defeat it, it may perform beyond your expectations, and the rest will surpass you!
Space Attack is a retro shooter with a 1970s feel. You can upgrade your ship according to your preference. Enemy battles show physics-based behavior. The difficulty level is set low for those who are not familiar with the game.
"Gloombase" is a love letter to early 2000s ZDoom mapping, employing linear, objective-based gameplay, and abundant use of ZDoom features such as slopes, colored lighting, ambient sounds, lightning and weather effects, and a LOT of scripted sequences including interactable NPCs and menus. It is also a teaser for something bigger still to come. Stay tuned!
Vigor is a vanilla compatible megawad with a focus on fast and frantic gameplay. Inspired by E.M's "Gotta Go Fast," Vigor is Scythe styled by design, a good number of the maps on display were made within a short period of time and feature tight, punchy gameplay.
Beat Invaders is a cool space Shoot-Em-Up. Blast your way through enemy fleets! Upgrade your ship with rockets & armor! Defeat the final boss! All to flashy neon musically charged visuals!
This set of 7 maps should take around 45 to 60 minutes to complete on Ultra-Violence, provided you don't die too often. It is designed to be played in order, but pistol starts are possible with some added difficulty.
A single limit-removing map for Hexen, intended to be played alongside ERLBA monster mod for GZDoom, but otherwise also perfectly playable. Contains an entire hub-long quest in a single map with lots of exploration and several puzzles. Level is highly non-linear and densely populated.
Technical Issues is a large single-level WAD for Doom 2. Using stock textures and the basics, I tried to make a complete level that felt like a progressive adventure, combining various visuals styles and using traditional gameplay.
Vrack Botanicals is a ten-map Doom 2 episode for limit-removing ports brought to you by various members of the Doomer Boards, themed around Vrack-style bases, overgrown vegetation, and space marijuana. This month's project lead was 40oz.
One Humanity is a new level for the 1994 id Software release DOOM II created by John Romero to support the people of Ukraine and the humanitarian efforts of the Red Cross and the UN Central Emergency Response Fund. 100% of the proceeds go toward this support.