Episode with eight mostly small oldschool levels including a start map, each in various classic Quake themes. It comes with custom music tracks by Alientale.
Nine speedmaps made in less than three days, all themed around towers and verticality. Built on Speed Mapping Progs v2021.11 (already included). Organized by zigi.
Small medieval map, set in a courtyard and surrounding buildings.
An expanded version of Sock's map from Retro Jam 1, featuring bug fixes, a skill selection section, additional areas and gameplay, and more secrets than the original version of the map.
A fixed version of Skacky's map from Retro Jam 1 (fixes an issue that made it impossible to load saved games): A small map set in a medieval courtyard and the surrounding buildings. Features somewhat non-linear gameplay.
A rebalanced version of mfx's map from Retro Jam 1: a medieval building nestled in a rocky cavern and fronted by a lake of slime. Features traps and tough comba
Impromptu map jam following a "retro" medieval/castle theme: five small maps by ericw, mfx, Scampie, Skacky and sock. It comes with optional medieval-style item models, and the map sources are included.
Medium-sized floating castle ruins map ("15-20 minutes") with an interconnected layout inspired by level design tropes in From Software's games. Requires Copper v1.20+
17 stinky sewer-themed maps (+ custom start map) running on a pre-release version of Alkaline 1.2 (already included), "created by a bunch of cool people" over a 4-week period.
35 "concrete murderzones" inspired by modernist architecture, all made over 2.5 weeks by a variety of first-time mappers and veterans. Most maps make heavy use of Makkon textures. Built on Copper 1.19
132 short speed-maps + custom start map and end map, each made in two hours by 36 mappers for vanilla Quake. There were four episodic themes: Egypt, Runic, Koohoo, and Elder, and each episode is accessible from the start map hub.
28 levels + custom start map, offering a variety of map sizes and gameplay themes. All maps were made in 1-2 weeks, using the Prototype textures by Khreathor. Built on Copper v1.19