One short Boom-compatible underground prison map requiring OTEX. Initially intended as MAP01 of a 4-map wad inspired by Unreal (1998) but it didn't end up working out.
Call of Duty: World at War - Zombies II is the follow up to Call of Duty: World at War - Zombies. It is the same app as the original but instead comes with the map Shi No Numa instead of Nacht der Untoten, featuring new weapons and characters.
Nacht Der Untoten is downloadable through Call of Duty: World at War: Zombies II but buying this map would make the two apps the same.
Over three and a half weeks, mappers created maps loosely centered around the Brutalism architectural movement. From concrete hellscapes to brutal liminal voids, imaginations and creativity ran wild in this jam, and created some truly stunning experiences! Built in the gameplay mod Copper (included), the pack includes 30 levels lovingly crafted by mappers both new and veteran, many maps created by first time mappers.
The Waterfront (Wtrfront.Wad) is a level created by Scott F. Crank in May 1995. It is often considered the earliest level to deliberately exploit the ghost monster bug, which its text file calls the "arch-vile bug"
Vanilla Sky is set in an extremely large city, similarly to DooMknight's previous map Europe released in 2005. It uses vanilla textures in very creative ways, notably with the creation of vehicles through sector detail.
Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining the core elements of the PC versions and a level of difficulty PC players would expect.