Claustrophobia 1024 2: The Mystery of Too Many Maps is a 2010 megawad for Boom-compatible source ports. It consists of levels that were left out of the original Claustrophobia 1024, as well as some original levels. It is the result of a project begun by Joonas Äijälä (Jodwin) to improve levels from the alpha stage of Claustrophobia 1024's development that were removed for quality reasons; consequently, most of the levels originate from the alpha stage. Others were developed for the beta stage of development, but were removed as the result of there being too many levels to fit into a full megawad, hence the subtitle. The WAD was released on January 7, 2010.
Claustrophobia 1024 is a 2009 megawad, and the spiritual successor to Congestion 1024. Similarly to its predecessor, all of its levels are designed such that gameplay is restricted to an area of 1024×1024 map units. The project was led by Brett Harrell, began on July 10, 2008, and was released on June 17, 2009.
BF_THUD!, which stands for The Big, Friendly THUD!, is a 1995 megawad for Doom II. It was designed by Christen Klie, and includes half a dozen levels from his earlier ChrisK, which was itself based on his earlier Chris_E1, and which were also re-used in The Lost Episodes of Doom.
When a crippling ambush decimates the Dustlanders, it's up to fierce rivals Bossonius and Gwendolyn Firebird to join forces and defend The DustFaire from the Frostlanders, paintball by paintball.
3 Heures d'Agonie 3 is a 32-level vanilla-compatible megawad created by members of the French Doom community. It is the final megawad in the 3 heures d'agonie series, and as with its two predecessors, most maps were made within a three hour time period, differing from most speedmapping events in that there was no singular mapping session, allowing authors to make multiple maps. The project started on 20 January, 2015, not long after the release of the second WAD, but was not released until 6 April, 2017.
Although it was considered to be the end of the 3 heures d'agonie series, a single level, L'agonie Finale, was released in 2018.
3 heures d'agonie 2 (3 hours of agony 2) is a 32-level vanilla-compatible megawad created by members of the French Doom community. It is the second WAD in the 3 heures d'agonie series, and like its predecessor, the concept was that each map was designed within a three hour time period, though differing from most speedmapping events in that there was no singular mapping period, allowing authors to make multiple maps. The project was released on 30 November, 2014.
For almost 300 years, Revenant was under the Syndicate’s thumb with the help of Hammond, and all he wanted was to escape. Now, suddenly, he starts to glitch—someone has launched a new protocol. He finds that he’s able to see enemies low on health, unleash a powerful leap forward, and forge a shroud of shadows around him that blocks incoming damage. But he also knows how to hold a grudge.
Purple Rain is a short 5-10 minute single map that has been designed to work with Dehacked Vanilla Doom. The map has been throughly tested to make sure that none of the Vanilla Doom errors like VPOs and Savegame Buffer occur. The intended difficulty is Ultra-Violence but all skills are implemented (not sure if Nightmare/Fast is possible).
100 Line Christmas is a mini community project targeting Vanilla Doom 2 (complevel 2). The project is inspired by Arsinikk and NinjaDelphox's 100 Line Massacre.
As the 100 in the title suggests, each map was limited to 100 lines at most. Mappers were only given one week to make maps for the project.
The megawad comes with 30 maps (28 normal + 2 secret) from the Doomworld Community! All maps were designed with pistol start in mind, though continuous play is perfectly fine. Each map should take around 2-5 minutes to finish.
A Vanilla Community Project with one rule: Each map could at most only have 128 Linedefs and 64 Things.
The megawad comes with 32 maps (+ 3 bonus) from the Doomworld Community, both old and new!
All maps were designed with pistol start in mind, though continuous play is perfectly fine.
100 Line Massacre is a small Megawad project (Full 32 maps + 3 Bonus) by NinjaDelphox and Arsinikk with the goal of making Vanilla- Compatible maps with the limit of 100 lines.
All maps were designed with pistol start in mind, though continuous play is perfectly fine. Each map should take only around 2-5 minutes to finish.
In addition to the 100 line limit, the other goal was to add variety to the megawad by alternating authorship with each map, combining Ninja's heavy emphasis on challenge and combat mixing with Arsinikk's more experimental maps of Vanilla tricks and exploits.
Sniper Assassin is an assassination simulator where you eliminate your target based on the mission briefing. You can’t just go around and kill anyone you see, you have to shoot the specific target.
Relic, a set of 4 adventurous maps with devious traps in a jungle setting. There's also a fifth thank you map at the end. Difficulties are implemented; UV is pretty nasty so unless you want that kind of heat, give HMP a go!
Continuing the tradition of modernizing Doom, Schism brings its own unique and innovative twists. Through six years of development, it has seen massive upgrades which have, in their own right, bolstered the game to something much more than most of other Brutal Doom based projects.
New classes have been added, such as the Paladin — bestowed with improved renditions of a few of Hexen's iconic relics, as well as other new and absolutely savage melee weapons — and the Sorcerer — a master elementalist with an all-obliterating, wide array of magics that make the BFG9000 look utterly flaccid. The classic UAC Marine recieved multiple new firearms designed to round out his arsenal. All classes can use firearms, though only the UAC Marine can use all of them. Despite these massively powerful additions, Schism is not a power fantasy. New, much more dangerous foes await the heroes, while the pre-existing roster was rebalanced.