Perpetual Powers is a 21-level megawad made for and tested with GZDoom and Zandronum. The wad is split into three distinct episodes, each containing 7 maps - usually short to medium sized ones, with a large one to end the episode. The project is co-op compatible.
Skinship is a large map for GZDoom with four new custom monsters, replacements for the cacodemon, imp, hellknight and baron of hell. They were all taken from realm667 and modified by me for balance's sake. Freelook is recommended. Dynamic lights should be turned on. Otherwise, important switches could be missed.
Alienated is a 10-level wad made for GZDoom and Zandronum. It features levels of varying size and difficulty, all made with the Ancient Aliens texture pack. There are 9 regular levels and one secret map, accessible from map06.
The wad is meant to be played with dynamic lights turned on. Freelook is recommended, but not required. No jumping or crouching. Do not use vanilla or software in the sector light mode settings, as these options can mess with certain tricks used in map08 and ruin the experience for you.
When darkness falls, the shadows will rise.
Shadow Company and Task Force 141 face off in Season 05 of Call of Duty Warzone and MWII Which side will you choose?
Graves is alive.
Even if Task Force 141 successfully secured the warhead as part of their RAID, Farah lost her brother — and AQ asset — Hadir . . . but not before he revealed that a greater threat is on the horizon.
Unbeknownst to Price, Gaz, and the rest of 141, Farah and Alex head back into Urzikstan. A meeting has been set up with a former enemy who apparently wasn’t incinerated in his tank at the Fuerzas Especiales Headquarters in South America.
Three elite leaders pore over a map of Al Mazrah, where Graves has intel on a new ultranationalist threat now present in the AO, the same group Hadir could not speak of in his dying breaths:
The Konni Group.
Borderlands 3 gets even bigger with the Director's Cut add-on content! Test your mettle against the most fearsome of all Varkids, scour the galaxy to solve a string of murders, experience never-before-seen content and insights from the creation of Borderlands 3, and earn rewards with three new Vault Cards featuring themed loot and powerful gear.
Buy the New Cobalt Employee - Welcome Pack for Rust Console Edition.
Welcome to Cobalt. Our ‘New Cobalt Employee - Welcome Pack' has everything you need to start your new career with us. Out here on the frontier of science and technology, you'll need every advantage if you want to succeed. [Redacted]. Start your career with us in quintessential Cobalt style.
You will receive receive the following, Cobalt-themed items:
1500 Rust Coins
A customary rock skin
Standard-issue Cobalt jacket, trousers and shoes skins
Your very own Cobalt furnace skin
A cosy sleeping bag skin
A wooden door skin
The project was designed to be a creative exercise in building levels around the original map titles for all 36 maps of the Ultimate Doom with an increasing emphasis on creating challenging but enjoyable maps that will even given experienced veterans a stern test (Especially for an Ultimate Doom megawad and especially so for episodes 3 and 4). All maps are built to a limit removing (complevel 3) format and are beatable from a pistol start, difficulty setting are included, but some may need a little refinement to pitch the difficulty with more precision. Co-op starts are included but anything beyond this will be patchy and dependent on the author who made the map.
Atmospheric Extinction is a Boom (-complevel 9) mapset comprised of 9 maps divided into 3 distinct and action-packed episodes.
This project began when I was messing around with OTEX and trying to see if I could come up with some interesting layouts with a sense of progression, interconnectivity, and be fun/rewarding to explore.
Skulltiverse is a community project built around constrains in both playable space and build time. Each map was mostly completed within a week.
The wad contains 32 maps split into 6 themes - Techbase, Corrupt Techbase, Ruins, Marble Hell, Fleshy Hell and Void.
Ray is BACK and ready for more vanilla-compatible action in the tropics! This is a community project and sequel to my older wad, Ray Mohawk's Manic Monday.
Ray Mohawk is a 100% vanilla-compatible mini-episode for Doom 2. 6 maps of fun and sun to blaze through - engaging, but never unfair. Despite having a bit of a beachy theme, these maps are mostly Classic Doom, just like momma used to make, but with a dash of palm trees, bright blue skies and a cruisy, light-hearted soundtrack.
This set of 7 maps should take around 45 to 60 minutes to complete on Ultra-Violence, provided you don't die too often. It is designed to be played in order, but pistol starts are possible with some added difficulty.
This map started out for vanilla doom2.exe but we quickly pushed the limits. Several days before release however, the HOM's and VPO's were vaporized with MANY thanks to BSP. QWERTY and stx-Vile are credited with pinpointing them.
Stand and Fight is a mobile game where you are a character who can control the spirits of his ancestors and use the power of his traditions to protect his town's June festival, which is under attack by a large corporation.
Doomkid posted a bunch of midis a few years ago stating "Re-tuning and remastering of MIDI files I've found on the net. These should be perfect for DOOM maps. Enjoy!" so I made some Doom maps.
14 Maps + Secret Map + End Map based around the midi song names. Mostly ~5-10 min each. Slaughter adjace. Skill settings implemented. Tested in DSDA and EE. Boom CL9 compat.
After the "resonance cascade", the H.E.C.U spread to almost all the sector of Black Mesa. The sector A was the most closest to the surface, that's why our protagonist manage to escape so easily.
John White escaped in a car, but he stopped in a storage facility of Black mesa. He destroy a vent to find supplies, but he find himself trapped in that supply room. The only way to escape is crossing all the F,G,H sectors of Black Mesa to the principal entrance.
A set of 3 maps with an emphasis on exploring surreal environments. Some bits may had challenging combat and traps. Mostly non linear progression. This mapset its a spiritual succesor to Liminal Doom aesthetics in some ways.