It’s monster shooting time! Hunt monsters for coins and upgrade your guns!
Hopeless 2: Cave Escape is an action adventure game in a dark world infested with monsters! The endless cave-riddled by scary creatures that are hunting the cute blobs. Ride the armed minecart with a powerful gun to save your lost buddies!
Complete all levels and unlock all weapons using the hidden coins in the mine!
A clan of glowing Blobs huddle in the dark, armed and scared. Creatures approach from the darkness. Are they friend or foe?
Shoot the monsters before they snap up the members of your group. React quickly, but be careful -- don’t shoot your friends!
Graceful Danmaku Festival is a free bullet hell game developed by Princess Sylvysprit. Itsuna Nani, the game's protagonist, sets out to solve the mystery as to why she is being attacked by gun-wielding fairies.
Cavernous Wastes is a six-degree of freedom (DoF) shooter, developed and published by PouncingKitten Games. It is a PlayStation 4 exclusive and fully supports the PSVR (optional).
Fight to survive in extraterrestrial environments while scavenging weapons and ammo.
Defeat waves of enemies to earn money in order to upgrade your weapons in Horde Mode.
Evil Resistance: Morning of the Dead is a survival horror-FPS in modern Moscow setting. The main character - policewoman Natalia Budnik - is trying to survive in Moscow which suddenly became an epicenter of zombie apocalypse.
Action Doom is a total conversion that attempts to simulate 2D sidescroller shoot-em-up gameplay in Doom's first person perspective. The project was spearheaded by Stephen "Scuba Steve" Browning with additional help from Mike "Cyb" Watson, Julian Aubourg, and Kara "Nanami" Rader. The author of Action Doom dedicated a significant portion of time to creating blogged "advertisements" and held contests for various events to give away prizes that related to Action Doom.
The purpose of Action Doom was to not only create a modification for Doom, but to invent and market an imaginary product with the intent of simulating the environment surrounding the golden era of gaming of the early 90s. Coupled with the hopes of invigorating the stagnant Doom community, the author tried to generate as much hype and interest while showing almost no preliminary screenshots or information, leaving those items up to the community's imagination.
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