Afterthoughts is a set of 8 (6 normal + 2 secret) MBF21 moodmaps made using purple/teal palette and with medium to hard combat, including some slaughter. some maps may differ in detailing since some of them were made/started in 2024 and finished only a year later.
Scent of Ashes is a mod that authentically restores the atmosphere, graphics, and gameplay of Half-Life 2 during it's mid-2000 era of development. Experience the Source engine in it's primitive form as you play through development history and fight in the streets of City 17.
Good news everyone, we've completed the Grey Cat community project!
In this community project, each participant created unique layouts and passed them to another mapper, who then detailed them, textured them using the URDP texture pack, and developed gameplay based on Volcanic Eruption: R.
Thrill EX is a semi-official fork of Thrill, a complete Half-Life alpha recreation mod. EX is not meant to be a 1:1 accurate recreation of early Half-Life, but tries to be as authentic as possible with its new additions.
BLRSS2025 is a compilation of 17 gift maps by Broken Lamp Records, a mapping team of mainly weird transfems/enbies/therians with a bunch of eclectic tastes in doom. Each mapper posted a prompt of what they like in a map, then were arranged in a loop and had to map for the next person down based on their prompt, while being secretly mapped for by the next person up.
A story-driven, multi-act campaign with several levels, a large UAC base hub, NPC dialogue, and tons of monsters to shoot, all crammed into a single map.
Released on November 11, 2001, the PlayStation 2 port of Half-Life is widely regarded as one of the finest PC-to-console adaptations of its era. Developed by Gearbox Software, the port successfully brought Gordon Freeman's iconic Black Mesa survival story to home consoles without sacrificing core level design, pacing, or narrative elements
One of Everything is an MBF21 project where the mappers had to fulfil increasingly growing demands for the industrial mapping machine. The requirements start simple, but get progressively more complicated and involved. And here is the twist - the requirements are cumulative, so with each map a new requirement is added, but all the previous requirements still stay.
Did the mappers succeed or are they getting fired from the omnipotent mapping factory? It is up to you to decide.
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