Thing-Thing Arena Pro is the forth iteration of the Thing-Thing Arena. Thing-Thing Arena Pro features an objective-based gameplay style, where you would have to complete a series of tasks within a time limit.
Thing-Thing Arena Classic is the fifth iteration of the Thing-Thing Arena series. Arena Classic emphasizes on killing as many enemies as possible with no time limits, no data discs to destroy, and no gun parts, keycards, or secret briefcases to collect.
Transit is a short mini-mod where Gordon finds himself back at the Black Mesa transit system, and he must activate a generator in order to proceed. Of course, there are various things in the way.
A cross-over game between the Star Soldier series by Hudson and the DoDonPachi series by Cave. The game combined a variety of elements between the two series such as ships and stages.
The ships and stages available depended on whether you were subscribed to Hudson's Chaku☆Apu♪ service or Cave's Game Center Yokocho service. Users only registered on Hudson's Chaku☆Apu♪ service are able to play as Caesar in "Dodonpachi Daioujou Stage” and "Caravan Stage", and "Gokujo Shooting Arcade Yokocho". Users only registered on Cave's Game Center Yokocho service are only able to play as Type-A on the "Caravan Stage". Users with accounts on both services are able to use all ships and stages freely. The Caravan Stage features enemies and music from both series in the crossover.
North American Commodore 64 port of After Burner II.
Two versions exist for the Commodore 64, built by entirely different teams for different markets. The earlier North American version is played in full screen and is arguably the more accurate of the two, but runs slower, has a very limited HUD and has no in-game music. The European version, by contrast, is faster and has music, but plays in a window. There are also colour clashing issues when enemy planes are drawn above the ground, and the level order is different.
European Commodore 64 port of After Burner II.
Two versions exist for the Commodore 64, built by entirely different teams for different markets. The earlier North American version is played in full screen and is arguably the more accurate of the two, but runs slower, has a very limited HUD and has no in-game music. The European version, by contrast, is faster and has music, but plays in a window. There are also colour clashing issues when enemy planes are drawn above the ground, and the level order is different.
An Amiga port of After Burner II for the North American market. This version differs from the European version in that it has a different soundtrack and uses a full-screen display, though it runs more slowly.
Muster up all the skill, reflexes and guts you've got. Because inside your F-14 Thunder Cat, you're going to need all that - and more.
Blast laser-directed, anti-aircraft fire at enemy planes. Dodge heat-seeking missiles with fancy flywork, like dips, turns and barrel rolls. Come head to head with the infamous Flying Fortresses (the toughest of all enemies) and dogfight your way through, to a nanosecond of safety.
And if you make it far enough, a fuel tanker will be waiting for you. Dock successfully and you'll replenish valuable energy and ammunition.
Despite its title, this game is actually a port of After Burner II.