A conceptual Duke map which replicates the fundamental game design concept behind Super Metroid, Castlevania: Symphony of the Night and many others in that genre.
Duke Craft is a combination of DN3D mechanics and Minecraft-like level design. The story is simple - aliens stole Duke's hard earned diamonds and he has to get them back.
The map includes some features taken from Minecraft, like crafting or using of torches to light the areas.
Duke Nukem mysteriously lands in the Underworld. This world is very different from our world. There are no police, no beer, and no girls. Duke Nukem has to find his way out. The only way out is through the demonic portal, can he survive?
Once more duke finds himself in the middle of a hostile situation, this time aboard a half flooded nuclear submarine, grounded on the rocks in the middle of the ocean on a dark stormy night.
Neo L.A.: the distant future of 2024. Retired for eons since a series of legal disputes, Duke Nukem is off to a literal fresh start, festively spending Christmas eve alone, homeless and panhandling.
It's a direct continuation to Koodbool, but way closer to the original Duke 3D base level format with a layout-centric theme, falling under the Old Limits and with a non-Euclidian progression inspired by Lunatic Fringe.
A city block at night. Local amenities include a swimming pool, apartments, a grocery store, a sewer system and more. Duke wakes up in his hotel room, finds out that the city is under attack.
Yet another city at night - except this particular one is under a pretty fucking serious type of attack. You wake up to an alien ship having just crashed right down your apartment building.