After a few days of R&R, Duke Nukem returned to his work for EDF. Now he's a Detective Nukem and his job is to look after the Little Bigville, the little snow town on the edge of nowhere....
This map is based on Big Boo's Haunt from Super Mario 64 but with changes/improvements all over the place (for instance, you can actually see through all the windows, which you couldn't in Super Mario 64).
Son and Bone is a fast-paced first-person shooter where you take on the role of Sam Judge, a Sheriff, that after tracking down a notorious bandit who attacked a farm and kidnapped a local, has found himself on an alien world overrun by prehistoric creatures and dinosaurs.
In the shadowy fairy tale metropolis of Prava, the world-weary gun-for-hire Lucille - better known on the streets as The Banshee - takes a job from enigmatic entrepreneur Ark McLean. Her target: Bullseye, the deadliest gangster in town. On her travels through the criminal underworld she meets all manner of friends and foes, with plenty of action and intrigue along the way.
Voyager EP is a single-player/co-op WAD containing five adventurous, space-themed maps, offering a wide range of gameplay experiences ranging from fierce action to gentle exploration. Each map took direct inspiration from one of the five tracks featured on Tristan Clark's Voyager EP, released in 2021. This mapset was created to show our appreciation for @Tristan and his extremely respectable body of work, musical and otherwise, and additionally to commemorate his 27th birthday this July!
Five Boom-compatible maps based around an earthy, green-and-brown texture theme, and design mostly inspired by Ribbiks' earlier work. Starts with tiny sandbox maps in MAP01 and 02, ramps up the difficulty with combat-puzzle stuff in MAP03 and 04 and builds up to a slaughter finale in MAP05.
Plutonic Visions is a 22 map wad for The Plutonia Experiment. Features mostly very short, action packed maps inspired by Plutonia's first two episodes, with some longer ones inspired by the final third sprinkled in for good measure.
Paint it Doom is a conceptual successor to DIY, in that both are made out of solid colors. The sprites aren't crunched in this one though.
The wad is divided into 2 episodes:
Liberal Arts - which is a mainline progression consisting of 19 maps. Some of the later maps are pretty slaughtery.
Radicalized Arts - which is 3 misfit maps that couldn't be reconciled with my vision.
Three monumental maps (big, bigger, biggest), at least one secret map and a cosy grove to hang out in after completing the final map. The maps are combat-heavy and contain elements of slaughter, but the enemy counts are not out of this world and the combat is varied in style and intensity.