The digital "Sexy Soaker" edition includes the same DLC pack as the physical LE containing the Soaking Wet High School Uniform costume, a set of colorful bikini costumes, the Futomaki Roll Bazooka special weapon, a Bebeby pet card, and a special set of skill cards, and a downloadable soundtrack containing the same 47 music tracks included in the soundtrack CD of the physical version.
The summer of bouncy, high-flying hijinks continues for the girls of SENRAN KAGURA! They've fought rival ninja, evil masterminds, and apocalyptic demons from beyond the veil of sanity, but nothing—NOTHING in their lives has ever prepared them for...a water gun fight?!
Summoned to a mysterious tournament by its shady organizers, the buxom shinobi students team up and face off, using all kinds of water weapons to soak and splash their opponents. As they rise through the tournament brackets, they'll uncover the secrets behind the organization - secrets that hide an ever-growing threat to... Wait, what? Sorry, I was watching all the splashing.
Choose a team of five from the more than 30 girls available, outfit them with customizable weapons and abilities, lead them through lighthearted water gun battles across five single-player storylines, or join your friends online and take on opposing teams worldwide. Come on in; the water's great!
[MilkChoco] is a 5 to 5 team shooting game. You can play a number of heroes in the 'Assault', 'Deathmatch', and 'Escort' battlefields, and you can play various roles. Each hero can raise 'class' and 'ranking', and equip 'weapon' or 'dress'. There are no pay-to-win weapons, heroes, or abilities And you can get even gold bonuses via medals and victories. Therefore, all players in the game are equal.
Newgothic Movement 2 (also known as New Gothic Movement II) is a seventeen-map Doom II megawad for Boom-compatible source ports by Christopher Shepherd (ArmouredBlood) and Arthur O. (Archi). It is a sequel to 2010's Newgothic Movement 1 and features a similar slaughter map style of gameplay.
Megawad, based on the results of three speedmapping contests, held on , with next themes:
1. Industrial 2. Ancient city 3. Free disigned style, but there was limit of 3-colours of textures/floors on map
All maps were built in limit of 4 hours
You were but broken bones and brawny blood. Yet your tomb stirs, and here you stand!
This was a map created for the Vinesauce Mapping Contest 2016. It has a standalone release now. It's mostly unchanged from the one submitted to the contest, the only difference is it has a titlepic this time around.
A remake of Seek & Dread Online in Unity. It has several advantages over its predecessor including: enhanced graphics, more efficient net code, IPv6 support, widescreen support and bots.
A re-imagining those Doom II levels that take place in Hell (21-30). As such, these maps will probably be a lot more entertaining if you have a reasonable working knowledge of the original IWAD levels...
Counterattack is a 7-map mini episode for Doom II. Each map was designed to be played from pistol-start; continuous play is fine but will make the play through much easier. This map set originally started out as a single map contribution to the Vinesauce map contest held in 2016 by Joel "Vargskelethor". The map in question (MAP02) was started on in early September, and finished on September 9th. Afterwards, I officially started the project on October 10th (shortly after finishing MAP04).
My goal with this project was to exercise with the Doom II texture assets, and to create some maps for practice. All maps use stock Doom II textures (aside from skies and minor extras). The maps are medium-to-large in size and have many different paths that you can take. Replayability was a design goal I tried to aim for. Difficulty is somewhat middling, but should ramp up a bit towards the end.
Also note that you shouldn't use jumping or crouching in these maps. It has been disabled in ZDoom, but some ports will still allow it.
After a technological disaster, most of the world's population is turned into zombies. The cities are in ruins, but a small percentage of people survived, and are now hiding in shelters. You one of the survivors. Your task is to protect your shelter from the crowds of zombies and bloodthirsty mutants. You have a wide arsenal of weapons and upgrades at your disposal. You can also improve barricades at the shelter entrance, or create machine-gun towers that are very efficient against crowds of enemies.