Do you remember what Pray 2 should be when it was just announced?
That's right - the game about the bounty hunter: clapping:
Actually a project about a mercenary who helps order protectors in putting things in order, cleaning out the criminal rot from the most provincial corners of Dirty City.
Four (4) map episode with a variety of medieval / wizard / runic themes in a classic style, made for vanilla Quake. Some levels are rather non-linear and large. Map source is included.
Large sci-fi gothic mountain prison for vanilla Quake inspired by Dark Souls, with textures by Makkon. Difficulty settings are not implemented. Map source is included.
Episode with four medium-sized classic id-themed maps + custom start and end map. Mostly vanilla Quake with a few extras, comes with its own progs.dat. Based on previously released speedmaps (details in included readme).
Small cave tomb / temple map with Makkon textures, built for Arcane Dimensions v1.81+ (NOT included). Some textures and sounds from Thief: The Dark Project. Custom music by MrDetonia. Map source is included.
In your tainted land, an unfathomable cosmic horror takes root. Monstrous abominations sow chaos and despair, while the Rune of Power, pulsating with forbidden energies, is stolen. To restore harmony and repel doom, you must drive back the eldritch creatures and reclaim the Rune of Power...
8 Singleplayer maps made for Copper
10 speedmaps + start map inspired by e1m4 - The Grisly Grotto. Mappers had 60 hours to create a map using custom progs - based on Copper and featuring the diving gear from Dwell - with no restrictions on texturing or gameplay other than the prompt.
Bog Man is tired of the noise up above and is ready to do something about it with the help of his faithful axe and trusty shotgun.
A 10-15 minute long Copper map about ascending from the bog and silencing the evil above.
Small medieval / castle themed puzzle level with no enemies for vanilla Quake. Inspired by the Amiga game Castle Master. Also supports deathmatch. Map source is included.