Super MAYhem 17 is a 28-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums across May and June 2017. It is the sixth installment of the MAYhem series, and was led by Michael Fraize (Marcaek). The WAD features a unique Mario theme, with textures and sprite replacements from various games in the franchise, although monsters and weapons are unchanged, and the changes to power-ups are purely cosmetic. Maps were also limited to containing a maximum of 256 things and a playable area size of 5120x3840 map units, although some did exceed these limitations.
MAYhem 2016 is a 21-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums in June 2016. It is the fifth installment in the MAYhem series, and the first not to be led by TheMionicDonut, with management taken over by Michael Fraize (Marcaek). The WAD used a custom texture pack made up of resources from Quake, The Darkening Episode 2, and Malice. Two restrictions were used, with mappers having a choice of being limited to 160 things in their map, or having a monster count of the map number multiplied by 10.
MAYhem 1500 is a Doom II megawad for Boom-compatible ports, created by members of the Doomworld forums in May 2015. It is the fourth installment in the MAYhem series, an annual mapping event held throughout the month of May. The project was co-led by TheMionicDonut and Michael Fraize (Marcaek). In this edition of MAYhem, mappers were restricted to a maximum of 1500 linedefs in their maps.
MAYhem 2048, also known as MAYhem 2014, is a Doom II megawad for Boom compatible source ports, created by members of the Doomworld forums, and led by TheMionicDonut. It is the third installment in the MAYhem series. As with previous editions, the project aim was to create as many maps as possible within the month of May. In this edition, in the spirit of Claustrophobia 1024 and similar such projects, the maps were confined to a 2048x2048 playing space, in reference to the then largely popular video game 2048.
MAYhem 2013 is an 11-level PWAD for Boom-compatible source ports, created by members of the Doomworld forums in May 2013. It was the second MAYhem event, and led by series founder TheMionicDonut. As well as being made in a month, there was an additional limitation of using only two monster types per map.
MAYhem 2012 is a 12-level PWAD for Boom-compatible source ports, created by members of the Doomworld forums in May 2012. It was the first WAD in the MAYhem series, which has continued annually every year since.
The concept of the MAYhem series and its resulting project was started by TheMionicDonut. The initial goal was for a full megawad to be completed within the month of May,
An small but decent detailed tech map, some ideas in design ripped from E1M1. Thrown a bit of hell into it also to give this map an weird feeling when playing.
What caused the hellspawn havoc in a remote science base? Could it have been a strange shipment sent from UAC teleport research center, a place called as 'Alien Tech'? It's time to find it out.
Tech, industrial, metal, brick - sort of mixed theme; it is a big map, so you should save from time to time; some places are dark with zdoom, brighter with prboom; five/six monsters are in a secret room;
It consists of 30 mostly very short and small maps, with a heavy cinematic flair thanks to some scripting effects and storyline texts after each map (meant to be a retelling of the story of Doom II), alongside many new graphics and even three new enemy types.
A drifting, dead planet shows signs of having once supported life. Scanning reveals the sites of their holy artifacts, now lost to time and decay. But, preserved in thick ash, you find one of their most sacred ancient totems. These items are so revered that virtually every household had at least one, if not more.