A new 32-map megawad for DOOM II, focusing on short to medium length levels, played in a series or from pistol start, in single player or cooperative. THE JOURNEY takes you across a variety of locales, challenging you along the way with insidious traps and vicious monsters. The levels are easy to understand, but don't underestimate them because of the lack of massive hordes! Close quarters and strategical monster and item placement will test your skills. The average time to complete a given level is about 8 minutes.
The satisfaction of defeating enemies in an action shooter and the satisfaction of dealing huge damage by thinking strategically in a command game! This is a greedy 2D command action shooter that lets you experience both of these pleasures at the same time!
Gear up for an adrenaline-fuelled 1980s British bank heist. Play as an ex-SAS miner turned outlaw in a third-person destructible cover shooter. Shoot sneak & smash through punks skinheads & bent coppers then escape through London Master lockpicking safe-cracking & hacking as you plan for the BIG JOB
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Destroy demons in 31 action-packed levels; Interception II is here.
This is a Doom II community megawad spanning three episodes with a secret level included.
Interception is a vanilla-compatible megawad for DOOM II.
In the far distant future, you are part of a team of marines who are sent a distress signal from an archaeology site. Once you arrive, the rest of your team is killed by some nasty hell spawns. Now it's your job to stop the invasion, or die trying. Along the way, you explore ancient military bases, an underground necropolis, and Hell itself.
This is a medium challenge map with about 220 monsters on UV and an expected playtime of 20-30 minutes depending on how much you explore or die. It takes place in a fairly large and open area, but it's structured so that you are still guided along an intended path, and it's your choice to explore off that path or not.
You decide to take a vacation to your favorite resort.
Unfortunately, Hell had the same idea.
Donuts is a collection of levels that were made for various community projects over the years, with a few new levels thrown in specifically for this project. Every level has been given a fresh coating of OTEX. Levels pulled from previous projects have been heavily modified in one way or another.
"Jamal Jones: Hell's Executioner" is the third and final episode of the Jamal Jones Trilogy, a community-driven megawad for Doom II created during Doomkid’s 20 Years Mapping Contest. Featuring 20 maps plus 2 secret levels, this episode follows Jamal Jones as he battles through hellish landscapes to stop an alien scourge infecting humanity. The game includes custom monsters, upgraded weapons, and a gritty sci-fi backstory.
Jamal Jones Trilogy is a compilation of levels created during the Doomkid's 20 Years Mapping Contest held at the Doomworld Forums. This was a community project dedicated to Doomkid's 20th anniversary as a mapper.
Jamal Jones Trilogy is a compilation of levels created during the Doomkid's 20 Years Mapping Contest held at the Doomworld Forums. This was a community project dedicated to Doomkid's 20th anniversary as a mapper.