You have been convicted of a crime you didn't mean to commit. Your sentence was harsh despite the circumstances, and now you rot in jail. But those affected by your actions are not satisfied. Now, they are threatening to kill the one you love to exact revenge. And if you do not escape and reach the courthouse in 24 hours, she'll be gone. There are no other options. You must run.
Take control of the massively awesome and super sexy aristocratic demon known only as "The Duke" in an upwards-scrolling platformer where chasing down giant fleeing monsters is the business at hand. Build combos to unleash increasingly magnificent finishing moves on the (most likely) guilty monsters - and impress your adoring fans.
Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.
Sküljagger: Revolt of the Westicans is a sidescrolling platform game. Players select between a 1 player game, an alternating turn 2 player game or Bubblegum Practice. The player controls Storm Jaxon who is able to run left and right, jump and swing Sküljagger's magic sword. Storm must reach the end of each level before time runs out or risk losing a life. Under normal circumstances, touching an enemy or projectile will cause him to die, though the sword is often able to destroy projectiles. By collecting red jewels, Storm is able to both augment the sword with a projectile attack and be protected from one enemy attack. Green jewels will also protect from one enemy attack, however collecting 25 of them will grant an extra life. Blue jewels add additional time for Storm to complete each level. Finding a mask will make Storm invulnerable for a short time. These power-ups are either floating in the air of each level or hidden away in chests, boxes, rocks and coconuts. However these items which may hide items can also
In 1995 Rare Compedia decided to combine puzzle-based-platforming and a "save the environment" message to create a uniquely challenging children’s game for the Super Nintendo. The game was never released in the lifespan of the SNES, but in 2008 the game leaked online and later received an aftermarket release by Piko Interactive.
Mafia member Don Garcia has kidnapped Melody, the daughter of the owner of the Rose Restaurant. Rocky Rodent agrees to rescue her in exchange for an all-you-can-eat meal.
In order to find Melody, Rocky Rodent has to complete a number of fast-paced, side-scrolling platformer levels. While he can also defeat enemies by jumping on them, his most important weapons are four different hairstyles: His first hairstyle allows him to skewer and throw his enemies, destroy porous blocks as well as cling to and jump up certain ledges. A mohawk can be thrown at enemies like a boomerang or thrown into certain walls, from where it serves as a trampoline. Braids can be used as a grappling hook and a corkscrew-like haircut lets him bounce on his head to jump higher than normal. When Rocky is attacked by an enemy, he looses his current haircut. If he is attacked while not wearing any special haircut, he looses a live.
You must help Bronkie and Rexo find the lost machine pieces by blowing away dust with your lungs, and hitting enemies with your dusters, before the dust returns and everyone chokes on the dust! But don't run into cigarrette smoke or dust storms, otherwise your vision will get darker, and you'll have a hard time finding out where to go, running into enemies all around!
Frantic Flea has the player take control of a flea warrior out to protect his Flea World from an evil race of bugs called the Insideos who are enslaving his friends and family.
The gameplay is a side-scroller with six different levels, where the player explores each stage, freeing fellow captive fleas and utilizing weapons and devices to aid in their missions such as the Hoverpod which enables flight and the Stikko which can give the player the ability to climb walls. The graphics are done up in a cartoon-style with over 100 animation frames to give sprites a more fluid life-like feel.
Hold on tight for hair-raising adventure with your favorite Saturday morning superhero - in his Super NES debut. Now you can play with EEK! every day of the week!!!
Get zapped bonked and splattered through six hilarious adventures as you try to rescue Annabelle from loony aliens... Reunite Pierre with his Squishy Bear brothers... Save a sleepwalking granny from a zoofull of accidents... Catch Joey the orphan's runaway Christmas present... And put your tail on the line nine times against Sharky the sharkdog...
Dr. Mario World House Calls is a rom hack of Super Mario World. The main character is now Dr. Mario. It features custom blocks, graphics, overworld, and sprites. The difficulty is medium.
You collect fruit and stars through each level and can jump on some enemies or throw apples at them (which are also used to break through blocks). Be careful as you jump on platforms as going to close to the edge can cause you to lose balance and fall. On the screen, your health is shown by a heart. If you get hit by an enemy, fall down a pit, or fall from too high, it will decrease by one. If it reaches zero, you lose one of three lives. Some special attacks can be used, if possessed, like apple bombs. Eventually a sign "Find The Exit" will appear and you can exit to the next level. If you make it to the end, you must fight Maliss in dragon form. You can change the difficulty level or choose a continuous play option as well.
In the game, Bobby's mother tells him to clean his room. As he is cleaning his room Bobby starts daydreaming about a toy. After you beat a level, Bobby has another daydream about another toy that he puts away. Game was cancelled.
Shounen Ashibe: Goma-chan no Yuuenchi Daibouken (lit: "Boy Ashibe: Goma-chan's Great Amusement Park Adventure") is a Super Famicom platformer from Nova Co. and Takara. The player alternates between controlling the human Ashibe, as he escorts his friends across a world map while talking to NPCs and following the game's story, and the seal Goma-chan in 2D platformer stages where he must track down eight items by investigating his surroundings thoroughly. While Goma-chan can't be hurt by enemies, colliding with them causes him to lose one of the eight items he's already found - as the stages have a strict time limit, it's best to avoid this situation whenever possible.
Shounen Ashibe was originally a Shounen Jump serialized manga before becoming an anime TV series in 1991, a year before this game was released.
George Jetson was about to run out to work when his pal Captain Zoom appears out of thin air. Zoom tells him that Zora, the leader of SPREE ("Space Pirates Revelling in Evil Enterprises"), is planning on looting this solar system of all its resource! Unfortunately, in his last encounter with Zora, Zoom has used up all his strength and now he is powerless so he asks George to take over. He gives George his Pneumo Osmatic Precipitator (or P.O.P.) and bids him good luck. Can George save his family and this galaxy?
Guide George through 9 stages of intergalactic action armed with only his wits and the P.O.P....which is like a super vacuum. The P.O.P. can be used as a traveling tool by sucking onto walls and ceilings, it will enable George to climb up and across platforms. As a weapon, the P.O.P. can be used to suck up blocks or enemies and spit out at other enemies. George can also use the P.O.P. to breathe under water! Talk about multi-functional!
George's conditions are indicated by the number of hearts he has at th
Super Widget is a platform game for the Super Nintendo, based on the cartoon show, Widget. It shares some similarities to the game Felix the Cat in how the main character upgrades their weapon as they collect more power-ups.
Widget navigates through various worlds as he travels to Earth, picking up 'W' coins - 100 earns him an extra life. There are also special power ups in different categories - these allow Widget to transform into a variety of different creatures, each with their own different ranged attack. As the player collects more power-ups of the same type (up to three), they change into more powerful creatures. If the player gets hit while transformed, they change back to the previous creature. If they get hit while as normal Widget, they lose a life.
At the end of each world is a boss character. These are larger enemies that require learning their basic pattern, avoiding their attacks, and then firing back with your own. After defeating the boss, the player is graded based on how long it took to complet
Mickey's Playtown Adventure: A Day of Discovery, or Mickey's Playtown Adventure for short, is a 1994 video game published for the Super Nintendo Entertainment System. The game stars Mickey Mouse as he goes on an adventure in Toontown to solve puzzles and riddles involving letters, numbers, shapes and objects. The game was cancelled before it could be released, despite being finished.
Protean platform hero with attitude (well, with sunglasses) rocks out in this novel but forgotten would-be Sonic-killer, collecting CDs (this is pre-Napster, remember) and avoiding segmented slinkies and nasty robot bugs in disorienting mode 7 mazes with no constant "down".
The boneless wonder (er, and his Walkman) pours himself into cracks, splatters against walls, curls into a defensive porcupine-koosh hybrid, always lands on his feet (by growing feet where his hands were!) and blasts apart into little jelly gibs as a special offensive attack. Gross. And as if a radical surferpunk made of snot wasn't cool enough to begin with, a power-up gives him a chopper wheel in place of feet. Dude is the hood ornament on his own motorbike!
One- or two-player (nonsimultaneous).
Pierre Le Chef is famed worldwide for his mouth-watering recipes involving the freshest ingredients. So, when the vegetables start attempting to run away from him, he has no choice but to chase after them.
Out To Lunch is a platform game set across 6 countries, starting off in Switzerland and finishing in Paris. To recollect the vegetables he must first stun them, either by firing at them or jumping on them, then walk over them, in a manner similar to Fire & Ice. Unusually, the game was converted from the SNES to the Amiga, not the other way around.