Ocean of Games
  • Home
  • Games
    New Popular Top Rated
  • Genre
    Adventure Arcade Card and Board Game Fighting Hack and slash/Beat 'em up Indie Music Platform Puzzle Racing Real Time Strategy (RTS) Role-playing (RPG) Shooter Simulator Strategy Tactical Turn-based strategy (TBS)
  • Platform
    All Platforms
    Android iOS Google Stadia Linux Mac Nintendo 3DS Nintendo Switch PC (Microsoft Windows) PlayStation 5 PlayStation 4 PlayStation 3 PlayStation 2 Wii Wii U Xbox 360 Xbox One Xbox Series X|S

Most Popular Platform Games - Page 340

apps menu
Newest Most Popular Top Rated
  • Death Stalker

    1989

    Death Stalker

    1989

    Platform
    ZX Spectrum Amstrad CPC
    Fantasy platform adventure released by Codemasters in 1989. Released on Amstrad CPC and ZX Spectrum, and unfortunately a planned Commodore 64 version was scrapped after the young programmer tasked with the conversion had problems fitting it into the Commodore’s memory.
  • Bozo's Night Out

    1984

    Bozo's Night Out

    1984

    Platform
    Commodore C64/128/MAX
    Bozo's Night Out is an action computer game developed and published by Taskset Ltd. in 1984 for the Commodore 64. The game centers on Bozo, a drunkard trying to get home safely after spending a night at a bar.
  • Cray-5

    Cray-5

    Platform
    Amstrad CPC
    Lo imposible ha ocurrido.Un asteroide ha averiado al superordenador CRAY 5 que controla el generador atmosférico de la colonia. Sin tu ayuda miles de personas están condenadas. AYUDALAS!!
  • Count Duckula: No Sax Please - We're Egyptian

    1990

    Count Duckula: No Sax Please - We're Egyptian

    1990

    Platform
    Commodore C64/128/MAX Amiga Amstrad CPC
    Count Duckula has travelled to Egypt in the hopes of finding a mystical Saxophone.
  • Copter 271

    1991

    Copter 271

    1991

    Platform
    Amstrad CPC
  • Chiller

    1984

    Chiller

    1984

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    Whilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of fuel. As a result, you must progress on foot to reach her. The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your girlfriend back through the same territories, switching between characters to collect the blue (him) and red (her) crosses as quickly as you can, still not safe.
  • Charlie Chaplin

    1988

    Charlie Chaplin

    1988

    Platform
    ZX Spectrum DOS Amstrad CPC
    Charlie Chaplin, an action platformer, is your chance to become a movie director and produce the greatest comedies starring Charlie Chaplin. You can choose the script, the scenes, and the characters. Create, edit and watch your own Chaplin movie.
  • Caves of Doom

    1985

    Caves of Doom

    1985

    Platform
    ZX Spectrum Amstrad CPC
    Platform game, where you can move up/suspend your character, avoiding enemies. Exploration based game as most screens have more than one exit.
  • CaveMania

    1990

    CaveMania

    1990

    Platform
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Fed up with having Brontosaurus steaks for dinner, Ug the Caveman has decided to try something new for a change - by navigating nine islands in search of the three pterodactyl eggs perched high in the mountains, and bringing them back to his cave one by one, making sure that not one egg breaks along the way. Unfortunately, searching for the eggs comes at a price. Ug must also leap across rivers, dodge erupting volcanoes, and use a number of rocks to kill any land-based predators that get in his way. If he comes into contact with any of these, he will lose some energy, which can be restored by collecting fruit. Once Ug has taken all three eggs to his cave, he has to collect some wheels so that he can travel to the next island.
  • Cauldron II: The Pumpkin Strikes Back

    1986

    Cauldron II: The Pumpkin Strikes Back

    1986

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Cauldron II: The Pumpkin Strikes Back is a computer game developed and published by British developer Palace Software (Palace) as a sequel to their 1985 title Cauldron. The two-dimensional (2D) platform game was released in 1986 for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the "Witch Queen". The roles of the two were reversed from the first game, in which the witch defeated a monster pumpkin. Following the success of Cauldron, Palace employee Steve Brown began work on a sequel. To provide fans of the original title with a new experience, a very different gameplay was implemented for the sequel, although several minor features retained connections to the first. Inspired by the bouncing pumpkin character in Cauldron, Brown designed the game around the character's movement. The bouncing mechanic proved problematic for the programmers who were unable to perfect its implementation. Technical limitations also prevented them
  • Camelot Warriors

    1985

    Camelot Warriors

    1985

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
  • Bumpy

    1989

    Bumpy

    1989

    Platform
    ZX Spectrum Atari ST/STE DOS Amstrad CPC MSX
    ou control whether the head shall bump left or right, and how far up it will bounce, in a similar fashion to Mappy. You have to move across a series of bouncy platforms and pick up all items on the screen. Once all items are collected, the exit will appear so that you can go on to the next screen. While most platforms are perfectly harmless, some have additional qualities, such as being destructible, thereby granting access to other parts of the screen. Some platforms are on fire, which will turn out lethal unless you have picked up a water droplet in advance. Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more to the Amstrad CPC.
  • Brian Bloodaxe

    1985

    Brian Bloodaxe

    1985

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    A action platformer, with over 104 rooms, following the adventures of a Viking awoken in 1983 who plans to conquer Britain.
  • Bomb Fusion

    1989

    Bomb Fusion

    1989

    Platform
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Single screen platform game for ZX Spectrum, Amstrad CPC and Commodore 64. Diffuse the bombs before time runs out.
  • Binky

    Binky

    Platform
    Amstrad CPC
    Binky the painter has gotten the job to paint the floors of a 21 storey building in the city. Other painting companies has quit the job due to it not being safe, but Binky has no such concerns and accepts the job despite all its hazards. Each level of the game is a floor of the building which is viewed from an isometric perspective. The objective is simply to paint the whole floor which is done automatically as Binky moves across it. Since the floors somehow are floating around in mid air it's possible to run off the edge of the floor and fall to a certain death if not careful. There are also various nasty creatures that Binky has to watch out for. These will suddenly appear on the floor and move in one direction until they either get to Binky or fall of the floor. There are also beasts that move straight for Binky but these can be killed if stepped on before they hatch. There are also balls that roll around the floors. Later levels need to be painted with two or three coats of paints and require Binky to move over
  • Atom Ant

    1990

    Atom Ant

    1990

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Arcade action game based on the popular cartoon by Hanna-Barbera Productions.
  • Astro Plumber

    1985

    Astro Plumber

    1985

    Platform
    BBC Microcomputer System Amstrad CPC
    Platformer for several 8-Bit home computers.
  • Scooby-Doo and Scrappy-Doo

    1991

    Scooby-Doo and Scrappy-Doo

    1991

    Platform
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Scooby-Doo and Scrappy-Doo is a licensed platformer game where you play as Scrappy-Doo. When Scooby-Doo and Shaggy are abducted by the sinister Baron Von Drak, Scrappy-Doo sets out to rescue them.
  • Globdule

    1993

    Globdule

    1993

    Platform
    Amiga
    Globdule, the first ever Splatform game brings an entirely new type of game to the Amiga. Globdule wants to become the latest toy around and has to make his way through a world of caves, evil nasties and cunning traps using his phenomenal sticking abilities on his journey to that great toy shop in the sky. And believe it, with Globdule's unbelievable Splatform antics, he's bound to become a star on the Amiga.
  • Marvin's Marvellous Adventure

    1994

    Marvin's Marvellous Adventure

    1994

    Platform
    Amiga CD32 Amiga
    One of the most console-style platformers ever seen on the Amiga, Marvin has approximately 60 levels to battle through. There are stars to collect, extra lives on offer, slides, tubes, ladders, caterpillars to move across, and bonus fruit to collect. The levels are inhabited by typical enemies, some of which are killed by jumping on their heads, while others must be kicked or shot (once you collect a weapon). Many of the annoyances which plague platform games, such as blind jumps and spikes appearing at random, are deliberately absent from this. The graphics are intentionally cute, using the AGA chip-set for 256 colours.
  • «
  • 1
  • .....
  • 336
  • 337
  • 338
  • 339
  • 340
  • 341
  • 342
  • 343
  • 344
  • »
  • HomeAboutPrivacy PolicyContact
    Copyright © 2025 Ocean of Games.