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Most Popular Platform Games - Page 341

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  • Roland on the Ropes

    1984

    Roland on the Ropes

    1984

    Platform
    Amstrad CPC
    Roland on the Ropes is a platformer on the Amstrad. This title was released in North America as Fred.
  • City Slicker

    1986

    City Slicker

    1986

    Platform
    Amstrad CPC
    A bomb has been planted in the Houses of Parliament by the dastardly Abru Caddabra and is due to blow up at midnight! As the hero, Slick, you must assemble a device (the BDU) to defuse the bomb.
  • Mousetrap

    1987

    Mousetrap

    1987

    Platform
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX Atari ST/STE Amiga
  • Bio Challenge

    1988

    Bio Challenge

    1988

    Platform
    Atari ST/STE Amiga
    The game is set in the future where human existence is threatened. The gene code has become weaker in every generation and is getting close to frailty. Scientists build a cyborg to save human beings. To test this cyborg they send him out for a bio challenge. You play this cyborg ( K.L.I.P.T.) and therefore you take this challenge. Your only mission is to survive! Slightly difficult 2D platform game, with nice graphics and animations and one of the best works from Jean Baudlot in case of music (Amiga Version).
  • Yogi's Great Escape

    1990

    Yogi's Great Escape

    1990

    Platform
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Another winter has passed; it's time for Yogi to wake and begin his annual hobby of relieving innocent campers of their picnic baskets. A few days into the season, Ranger Smith receives a disturbing tele-phone call informing him that Jellystone Park must close and all the animals are to be moved to the zoo. Yogi hears the news and he secretly decides that the only way to avoid being sent to the zoo is to escape from Jellystone Park. When Yogi goes missing, a tracker and his faithful old dog are brought in to help with the search. Playing the part of Yogi Bear, you must progress through various scenarios, avoiding obstacles and hidden dangers. If for any reason Yogi slows down, Ranger Smith and the tracker are sure to capture him and take him to the zoo.
  • Trolls

    1992

    Trolls

    1992

    Platform
    Amiga CD32 DOS Amiga
    This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop. Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to swing across a gap.
  • Super Methane Bros

    1994

    Super Methane Bros

    1994

    Platform
    Amiga CD32 Amiga
    Super Methane Brothers is a 1993 platform arcade game released for Amiga by Apache Software Ltd.. The gameplay is similar to Taito's Bubble Bobble. Puff and Blow each have a Methane Gas Gun which fires a cloud of immobilising gas. If this comes into contact with a bad guy he will be absorbed into the gas and then float around the screen for a limited time. Bad guys are harmless in this state. Puff and Blow must suck the floating gas clouds into their guns and blast them out against a vertical surface. Bad guys then turn into bonuses which can be collected.
  • Strider II

    1990

    Strider II

    1990

    Platform
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Strider II is a European-developed sequel to the original Strider, originally released for various computer platforms. The game is still plagued by shoddy programming and uninspired gameplay, product of the higher-ups being only interested in getting the game "written and out as fast as possible"
  • The Seven Gates of Jambala

    1989

    The Seven Gates of Jambala

    1989

    Platform
    Amiga CD32 Atari ST/STE Amiga
    It is a 1989 platform video game. The gameplay is focused on spell casting and exploring, like for example talking to merchants in order to find new info. Every gate of Jambala is guarded by a boss.
  • Rolling Ronny

    1991

    Rolling Ronny

    1991

    Platform
    Commodore C64/128/MAX Atari ST/STE DOS Amiga
    Rolling Ronny is a scrolling screen platformer game released in 1991 by Virgin Games released on the Amiga, Commodore 64, Atari ST, and DOS.
  • Naughty Ones

    1994

    Naughty Ones

    1994

    Platform
    Amiga CD32 Amiga
    The Naughty Ones come under your control in this old-fashioned platform game. Each screen is separate from the others, and involves trying to collect a key and then progress through the exit. Enemies are best dealt with by shooting one of your longer-range weapons towards them and waiting for it to hit them - this will release at least one coin, for points. Improved weapons can be collected, each of which functions for a limited number of shots. Bonus items are often located in the more precarious parts of the level, leading you to choose whether to risk losing a life, and going back to the start of the screen (although previously killed creatures remain dead when you lose a life)
  • Monster Business

    1991

    Monster Business

    1991

    Platform
    Amiga
    Good Mario clone for 8Bit Atari Computers.
  • Magic Boy

    1993

    Magic Boy

    1993

    Platform
    Super Nintendo Entertainment System DOS Amiga
    Join Magic Boy as he attempts to become a master wizard, and he does this by shooting enemies, putting them in a bag, and throwing them away. He also must get through four areas: Sand Land, Wet World, Plastic Place, and Future Zone. There are also several power-ups that help him on his quest.
  • Kid Gloves II: The Journey Back

    1992

    Kid Gloves II: The Journey Back

    1992

    Platform
    Atari ST/STE Amiga
    A platform game resembling Mario and Wonderboy quite strongly. Kid must rescue the woman he loves by crossing 6 worlds, each split into 4 levels. There are a range of baddies to beat, following pre-set attack patterns or just staying on the spot, to be killed using your sword. Once killed most release things like tokens, keys (sometimes required to open end-of-level doors), apples (for extra energy) and occasionally poison. There are lots of semi-hidden sections and bonus areas to find and explore, including bonus arcade games and fruit machines. Every world ends with a boss.
  • Kid Gloves

    1990

    Kid Gloves

    1990

    Platform
    Atari ST/STE Amiga
    Although not released for 8-bit systems, this platform game has a definite Commodore 64 feel to it. Bright primary colours and smiling characters are used to tell the tale of Kid's journey to rescue his girlfriend. The levels feature an assortment of enemies to kill, including snakes, elves and crocodiles, as well as flames and spinning wheels. Many of these appear during the level, forcing you to plan for them. You have 10 lives, but the loss of one resets the level to its original state. The initial coin-throwing is pretty weedy, but better weapons (as well as extra lives and smart bombs) can be bought in the shop, which appears every 5 screens. The levels are flick-screen, and can usually be finished in different ways, which results in different starting positions on the next screen, and you can travel back and forth through them, for example to pick up bonuses which are visible but not accessible as the level starts.
  • Kid Chaos

    1994

    Kid Chaos

    1994

    Platform
    Amiga CD32 PC (Microsoft Windows) Amiga
    Kid Chaos (also known as Kid Vicious) is a side-scrolling platform video game that Magnetic Fields developed, and Ocean Software published, for the Amiga and Amiga CD32 in 1994
  • Yo! Joe! Beat the Ghosts

    1993

    Yo! Joe! Beat the Ghosts

    1993

    Platform
    DOS Amiga
    Graffiti artists live a hard life. Joe and Nat are always on the run, trying to escape New York's police. When they reach a mysterious castle, there's no way of knowing they're in deep trouble already. Yo! Joe! Beat the Ghosts is a platform game featuring two characters. The protagonists can jump, crawl, kick, beat, slide, and swim. They are even able to hold their breath when under water. If you are playing the game solely, "Joe" is your character of choice. A friend can take on Nat's part at the same PC. The game's purpose is to get rid of "Professor X", who is the bad guy. The players can attack opponents using several weapons, including molotovs, chainsaws and nunchakus. Yo! Joe! Beat the Ghosts doesn't offer save games. The copy protection requires the original disk at every start-up.
  • Gremlins 2: The New Batch

    1990

    Gremlins 2: The New Batch

    1990

    Platform
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC MSX
    As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and avoidance. Elite's implementation of this is a five-level side-view action game, in which you run around avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus items such as extra lives and time can be collected, as can improved weapons, and credits to spend on a new weapon after each level.
  • Enchanted Land

    1990

    Enchanted Land

    1990

    Platform
    Amiga
    Enchanted Land is set in the peaceful land of Damiran. But as it is in video games, an evil wizard stops by and takes over. In this case, he broke the heart of wisdom and the only way to bring the story to a good end is to collect the pieces from the five levels of this game. The protagonist is the magician Kurgan who jumps through the multi-directional scrolling platform levels. A big boss stands at the end of each level, but defeating him is not enough to get access to the next: the hidden parts of the heart need to be found first. Besides platforming, there are are lot of enemies to fight. To do so, the magician has twelve weapons at his disposal which need a certain amount of energy to use. Just like the other two bars (jumping and life energy) it can be refilled by collecting crystals.
  • Blinky's Scary School

    1990

    Blinky's Scary School

    1990

    Platform
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga
    The first of Blinky the ghost's three outings, the ghost with the most has to progress through a series of levels and remove the hazards left by ghost-busters. He does this by collecting the right objects to cast the all important spells. The levels themselves scroll sideways and are layered with platforms. Making the task difficult are spiders, mice and the like - watch out in particular for the jumping frogs. Once the appropriate spells have been cast (involving lots of back-tracking to collect objects and bring them to the cauldron) the objects to make an underwater diving suit must be obtained.
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