Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.
Lode Runner Extra is a stand-alone expansion for Lode Runner: The Legend Returns, featuring 110 new levels for advanced players and an integrated level editor. The gameplay remains the same in this action-platformer, where the objective is to collect all the gold nuggets and bars scattered around each stage to activate a portal to the next level. Red monks chase the main character around the many platforms and ledges, killing the adventurer when finally reaching him. New tools and other helpful pieces of equipment are slowly introduced with cutscenes showing their usage.
SMASH! POW! CRUNCH! Is your hand/eye coordination up to demolishing field after field of bricks? Breakout 2000 brings back the nostalgia of early gaming days but adds 90's challenges, such as a three-dimensional field and bricks that resist breaking, as well as many powerups and hazards. You can also test your skill against a buddy. Break through your own wall and start working on his. You'll gain bonus points, and he'll go nuts! Who ever said life was fair never played Breakout 2000.
Räkna med Alfons is a mathematics game starring Alfons Åberg (Alfie Atkins). In this game he teaches you how to do simple mathematics and counting using visual and sound aids.
Taisen Tokkae Dama is a puzzle game developed and published by Konami and released for Arcade in 1996 only in Japan. It is part of the Taisen Puzzle-Dama series while adding some new gameplay mechanics.
Vectris is your typical blocks and lines type puzzle game. The game is complete however, it does suffer from some screen flicker. A Vectrex side effect of drawing too many vectors on screen at once
ZTetris is the classic TI calculator clone of the popular Tetris game that everybody has played, and that has been made for all kinds of gaming platforms. The original game was programmed in assembly by Jimmy Mardell for the TI-85 and executed via ZShell, but the game has since been ported to every TI graphing calculator by other members of the community.
The game has an impressive list of features, including two-player linkplay (which even works between every TI graphing calculator), 21 levels, top 3 high scores saved with names, 16 different alternating background patterns, trash lines, and even a teacher key.
Treasure Quest was a puzzle game in which the player moves from room to room in the mansion of Professor Jonathon William Faulkner, who has bequeathed 1 million dollars to any student who can solve the puzzles he has laid out. To move from one room to the next, players must find a famous quote from visual clues, words and anagrams, and then derive an ultimate solution to the game.
The protagonist of this game is the Muncher, thus named for his insatiable appetite for knowledge. Muncher is presented with a trivia category and a board with 20 possible answers. To win at the particular board, the player must steer Muncher to the correct answers and devour them.
A collection of sliding picture puzzles. You can chose from 3x3 or 4x4 grid sizes and select from several pictures, you unlock more as you go. You are scored based on how many moves it takes to complete a puzzle starting with 999 for the 4x4 and 499 for the 3x3 puzzles and counting down.
Space Dodge'm (sic!) is a shareware conversion of the game of Dodgem, a very simple yet complex game invented 1972 by mathematics student Colin Vout. The name originates from the fact that you'll often have to "dodge" around the pieces of your opponent to advance your own.
This conversion places Vout's abstract board game in a science fiction setting with an added time limit, playing in a space station which is about make fatal contact with an asteroid. Your goal is to evacuate all your shuttles or landers in time, while preventing your opponent to do the same before you.
The game is played on a simple square board, with players taking turns moving one token to a neighboring square at each turn. It is not allowed to move onto an occupied square or backwards, only in the direction of the evacuation pads (up for shuttles, right for landers) or sideways. That's it. The amazing thing is that these primitive rules produce quite a devilish game, where you have to try to block your enemy pieces, while taking care no