The fourth and final episode of All Japan Super Bombliss Cup '95.
All Japan Super Bombliss Cup '95 (also Bombliss Cup '95) is a Downloadable game for the Satellaview that was broadcast between October 11, 1995 and November 21, 1995. The game was presented by Hatris, Yoshi's Cookie, and Tetris developer, BPS, and it is a pseudo-sequel to the Tetris variant, Bombliss.
The third episode of All Japan Super Bombliss Cup '95.
All Japan Super Bombliss Cup '95 (also Bombliss Cup '95) is a Downloadable game for the Satellaview that was broadcast between October 11, 1995 and November 21, 1995. The game was presented by Hatris, Yoshi's Cookie, and Tetris developer, BPS, and it is a pseudo-sequel to the Tetris variant, Bombliss.
Logos Panic GO.A.I.SA.TU. is a Japan-exclusive puzzle video game released for the Super Famicom. It was developed by Kan's and published by Yutaka in 1995.
The characters were designed by Kotobuki Shiriagari.
The game starts with an animated/cinematic intro sequence. A Japanese man and woman portrayed in the distinct business man/woman ("Kaisha-in 事務員") satire comedy Kotobuki Shiriagari "Heta-Uma へたうま" style, turn up at work but they can't understand the greetings their co-workers are saying. Suddenly a silver-haired devil turns up mumbling something. The man and woman say: "He just said しつれいします, didn't he?", prompting the start screen to launch. Logos Panic pits players to scramble Japanese Kanji in a sort of Tetris puzzle style scenario; kanji must be correctly put together in time, simultaneously as new kanji pop out at the bottom of the screen. The game ends when the player can't assemble appropriate sentences in time. At the beginning there are only eight selectable characters but
Panel de Pon: Event Version was an event released on the Super Famicom's Satellaview service. This Event version is notable as it predates the original Panel de Pon by 10 days because its used as one of the ways for consumers to try the game out.
The first episode of All Japan Super Bombliss Cup '95.
All Japan Super Bombliss Cup '95 (also Bombliss Cup '95) is a Downloadable game for the Satellaview that was broadcast between October 11, 1995 and November 21, 1995. The game was presented by Hatris, Yoshi's Cookie, and Tetris developer, BPS, and it is a pseudo-sequel to the Tetris variant, Bombliss.
All Japan Super Bombliss Cup '95 (also Bombliss Cup '95) is a Downloadable game for the Satellaview that was broadcast between October 11, 1995 and November 21, 1995. The game was presented by Hatris, Yoshi's Cookie, and Tetris developer, BPS, and it is a pseudo-sequel to the Tetris variant, Bombliss.
Get Ready for School, Charlie Brown! is an interactive educational game for Windows 3.1, Windows 95, and Apple Macintosh computers in 1995 and was developed by Morgan Interactive and published by Virgin Sound and Vision. You explore the world of Charlie Brown.
It is an educational game with many minigames and puzzles, including writing and dressing up Charlie Brown. It is also a visual dictionary, with spellings, definitions, and sentence usages both in text and in voiceover provided by one of the five voiced Peanuts child characters who appear; they are also accompanied by a Peanuts comic strip either relating to the word or where the word is used in dialogue. There are two settings; learn or play.
Gals Panic 3 is the third game in the Gals Panic Series. It features FAR more realistic models of girls and even in paintings! It was released in 1995 as of the experiment of Kaneko's new arcade system, the Kaneko Super Nova System.
The second episode of All Japan Super Bombliss Cup '95.
All Japan Super Bombliss Cup '95 (also Bombliss Cup '95) is a Downloadable game for the Satellaview that was broadcast between October 11, 1995 and November 21, 1995. The game was presented by Hatris, Yoshi's Cookie, and Tetris developer, BPS, and it is a pseudo-sequel to the Tetris variant, Bombliss.
Lemmings 3D is a puzzle video game released in 1995, developed by Clockwork Games and published by Psygnosis. The gameplay, like the original Lemmings game, requires the player to lead all the lemmings to their exit by giving them the appropriate "skills". It was the first Lemmings game to be rendered in 3D. It was released for DOS, PlayStation, and Sega Saturn, with all three releases being almost identical minus some performance differences.
Mario's Super Picross is the first sequel to the Game Boy game, Mario's Picross, and can be played on the Super Famicom. After the commercial failure of Mario's Picross in the West, this sequel was released only in Japan. The game plays much the same way as the first, except Wario appears in it and presents his own set of special rules, which also return in the sequel. Other features includes game-saves, hints and tutorials.
There is a story mode, a painting mode, and midway-style games. Story mode comes in interactive mode (with passwords) or as a short movie that can be watched in less than an hour. Although the game is directed towards children, literacy in both Japanese and English is required in order to properly enjoy the story mode and to fully understand the rules. The three arcade games present in the game include painting the roses red, whacking characters from the story, matching creatures like in the card game Concentration. The painting mode can be likened to an extremely simplified version of Mario Paint.
There is only one eraser tool and paintings cannot be saved into memory or printed on a printer. Only 16 colors can be used on canvases that feature the film's characters; the full 256-color spectrum is reserved for the blank canvas. While the blank canvas allows for total creativity for older children, the "character canvases" are good for teaching hand-to-eye coordination with very young children. During the interacti
Super Gussun Oyoyo is an extremely cute action/puzzle game by Banpresto, and conversion of Irem's arcade game of the same name originally released in 1993. The game is an interesting and unique crossover between the 'puzzly' side of Tetris and the 'save all the rodents' side of Lemmings. The goal of the game is to guide a bald and fun looking creature, who also happens to be a treasure hunter called Gussun (and his friend Oyoyo in two players mode), to the level's exit. This character just keeps walking around and gets scared at the silliest things. While he aimlessly wanders around the playfield, Tetris like pieces fall from the top of the screen, and the player must rotate and position them in the scene. Once in place, these blocks can be used by Gussun to climb on to reach new areas, and eventually lead him through the exit door. Tons of other features are also packed with the game, such as bombs or little buddies who follow Gussun to the exit (collect 10 of them for an extra life!). Time is of course limited an