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Most Popular Puzzle Games - Page 419

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  • Gun Dealer '94

    1994

    Gun Dealer '94

    1994

    Puzzle
    Arcade
    This upgrade to one of Dooyongs early games brings first and foremost one important addition: Competetive gameplay. Playing good hands now throws more cards at the opponent's field, disturbing their plans. As the deck is always limited, with remaining cards substracting from the score, matches are quick and intense. Once again an "adult" game, Gun Dealer 94 lazily uses the same artwork as Sadari. New is the picture of an "ugly" woman displayed to mock the player each time the computer wins. In Japan, the game was known as Primella and published by NTC this time, like all of Dooyongs games after the first Gun Dealer.
  • Gals Panic S2

    2000

    Gals Panic S2

    2000

    Puzzle
    Arcade
    Second sequel of the gals panic.
  • Gals Panic S: Extra Edition

    1998

    Gals Panic S: Extra Edition

    1998

    Puzzle
    Arcade
    Extra edition of Gals Panic.
  • Gals Panic S3

    2003

    Gals Panic S3

    2003

    Puzzle
    Arcade
    Third sequel of Gals Panic.
  • Funny Bubble

    2000

    Funny Bubble

    2000

    Puzzle
    Arcade
    Color balls goes into spiral tube and you need to match 3 balls before the first ball enters the core.
  • Ghostlop

    Ghostlop

    Puzzle
    Neo Geo AES Arcade Neo Geo CD
    Ghostlop is an unreleased, head-to-head arcade style puzzle game featuring a unique mix of elements from Puzzle Bobble and Breakout, with a color-switching mechanic reminiscent of Silhouette Mirage and Ikaruga. It was in development by Data East and planned to be published by SNK for the Neo Geo MVS (arcade), Neo Geo AES (home) and Neo Geo CD. You aim shots the same way as in Puzzle Bobble, but there are only two main colors of bubbles to destroy--or in this case ghosts. The A and B buttons determine whether your shot is red or blue. If your shot is the same color as the ghosts it hits, it will cut through them like in a bonus level of Alleyway. If it's the opposite color, it will bounce off without doing damage. You can switch as often as you like (even while the ball is bouncing around) so if there are a lot of red ghosts surrounded by a layer of blue ghosts, you could detach all of them from the top of the screen by throwing a blue shot to pass through the outer layer, switching to red to move through the middl
  • Dr. Tomy

    1993

    Dr. Tomy

    1993

    Puzzle
    Arcade
    A Korean puzzle game similar to Dr. Mario.
  • Dragon World 2001

    2002

    Dragon World 2001

    2002

    Puzzle
    Arcade
    A sequel of Mahjong matching game published in 2001
  • Dragon World Pretty Chance

    2002

    Dragon World Pretty Chance

    2002

    Puzzle
    Arcade
    Mahjong matching series featuring sexy girl pictures in the background.
  • Fantasy '95

    1996

    Fantasy '95

    1996

    Puzzle
    Arcade
    Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery. Looks like a hack of the "Fantasia" series made to include some beefcake, for the ladies.
  • Dolmen

    1996

    Dolmen

    1996

    Puzzle
    Arcade
    Only one of many Korean games titled Goindol, this one is a Puzzle Bobble clone with a prehistoric theme and graphics ripped straight from Prehistorik 2 and Joe and Mac.
  • Dommy

    1984

    Dommy

    1984

    Puzzle
    Arcade
    A maze game where you push blocks into place in a chain reaction.
  • Double Point

    1996

    Double Point

    1996

    Puzzle
    Arcade
    A pattern matching game.
  • Rompers

    1989

    Rompers

    1989

    Puzzle
    Arcade
    The player must take up control of Chap, a gardener wearing a straw hat, who must collect all the keys in sixty-one maze-inspired gardens in order to rescue his girlfriend, Rumina; he can push the walls in the gardens over to crush the various enemies that pursue him, but they shall immediately be resurrected in the form of eggs which hatch after a few seconds. Each round also has a preset time limit to ensure that the player does not dawdle - and once it runs out, a green-haired female vampire known as Tsukaima (who cannot be crushed by the walls) shall appear in search of Chap's blood, as the Yamaha YM2151-generated song (and all the enemies) speed up. The game's enemies include white blobs known as Pyokorin, pink Triceratops-esque creatures known as Kerara which can breathe flames, armadillos known as Gororin which can roll over Chap, purple seals known as Todorin which can breathe ice, sponges known as Bekabeka, which can push walls onto Chap, turquoise blobs known as Fumajime Pyokorin, which occasionally pause
  • I'm Sorry

    1985

    I'm Sorry

    1985

    Puzzle
    Arcade
    This action game stars a caricature of former Prime Minister of Japan, Kakuei Tanaka. The title is actually a play on the Japanese word for Prime Minister, "Sori". The game satirizes Tanaka's greed by making the goal of the game acquiring gold bars. This arcade game made it into some of the United States arcades. The goal is for the greedy protagonist to collect all the gold bars while jumping over or defeating various enemies and obstacles in each maze-like level. Some of these enemies are: Giant Baba (a Japanese wrestler), a moonwalking Michael Jackson, Madonna, Japanese comedian Tamori, Carl Lewis, moving statues (activated when passed by). Some obstacles include: Gates, "fire" hydrants, safes (making it difficult to gain access to the gold), a rolling barrel, conveyor belts, and a swimming pool with platforms ranging in size and strength. When you collect all the gold in a given level, you must cash it into a building (labeled "out" when the level begins and "in" once you retrieve all the gold) to beat the lev
  • Block Hole

    1989

    Block Hole

    1989

    Puzzle
    Arcade
    Block Hole is a combination of Tetris-style gameplay and a fixed shooter in the Space Invaders tradition. The player's focus is on falling blocks, and the action is geometrical. Rather than arranging the blocks together to make a row of disappearing blocks, a spaceship positioned at the bottom of the screen shoots blocks upwards to make the falling block pattern into squares or rectangles. Once the blocks have been arranged properly, the shape is destroyed and the player is awarded points based on the shape's size. The blocks continue to drop from the top of the screen in various incomplete shapes. As each level progresses, the blocks drop at greater speed and frequency. There are also various power-ups which could be located to increase your ship's speed, among other bonuses. The game continues until the blocks reach the dotted line at the bottom of the screen, whereupon the player's ship is "quarthed," crushed flat.
  • Boulder Dash Part 2

    1990

    Boulder Dash Part 2

    1990

    Puzzle
    Arcade
    The game's protagonist is called "Rockford". He must dig through caves collecting gems and diamonds and reach the exit within a time limit, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion.
  • Puzzle Uo Poko

    1998

    Puzzle Uo Poko

    1998

    Puzzle
    Arcade
  • Puzzle De Pon!

    1995

    Puzzle De Pon!

    1995

    Puzzle
    Neo Geo AES Neo Geo MVS
    An arcade puzzle game based on Bust-a-Move/Puzzle Bobble. Instead of clearing all the balls, the goal is to clear the balls surrounding a large "drop token".
  • Puzzle & Action: Ichidant-R

    1994

    Puzzle & Action: Ichidant-R

    1994

    Puzzle
    Arcade Sega Mega Drive/Genesis Sega Game Gear
    Puzzle & Action: Ichidant-R (also known as just Ichidant-R (イチダントアール?) is a puzzle video game developed and released by Sega in 1994 for the Sega System C. It is the sequel to Puzzle & Action: Tant-R and is the second of the three games in the series. Gameplay is similar to Tant-R, in that the player must complete a series of mini-games, although its crime theme is replaced with a mediaeval theme. The game was ported to the Sega Game Gear in 1994, Mega Drive in 1995, and released with Sega Ages compilations for the Sega Saturn and the PlayStation 2 (Rouka ni Ichidant-R and 2500 Vol.6 respectively). The game was released for the Wii Virtual Console in 2007. All console versions are Japanese exclusives. The third and final game in the series, Puzzle & Action: Treasure Hunt, was released in 1997.
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