In Bomb Jack, the player controls Jack, who must collect all the bombs in order to complete the current round and go onto the next one. This sounds easy, right? Wrong! Making Jack's task difficult are numerous enemies such as birds, mummies, turtles, and orbs. In each round, collecting a number of bombs results in a bonus coin appearing, and collecting this coin will make the player's score increase 2 to 4 times. More often than not, the "power ball" appears, and when you collect this, you can defeat enemies and have more time to collect all the bombs. There is also the "E" coin, which gives Jack one additional life, but rarely does this coin appear. The more you progress through the game, the more difficult it becomes, as enemies travel more quickly to get you.
The owner of Kuronekoso “Oonogi Yoshizou” was killed. There are 8 suspects related to him. The player becomes a detective and searches with his partner.
Cursed by the gods, on the verge of death, the protagonist of the game is transferred to a different realm - a fantasy land ruled by sword and sorcery, in which humans are threatened by rampaging goblins, orcs, and a mysterious dragon. The hero must find a powerful artifact known as the Heart of Phantasm in order to return home.
Mugen no Shinzō is a role-playing game similar to early Ultima games. The player controls a lone character with basic attributes who roams the vast land, visiting towns and dungeons. Overworld navigation is done by scrolling with arrow keys, without an icon to represent the player character. Town locations have little to no graphics; along with the dungeons, they are displayed in small windows. The maze-like dungeons are represented by abstract pseudo-3D vector graphics. Combat is random; the protagonist fights enemies one-on-one in simple turn-based fashion.
Poibos (a misspelling of Phoebus) is a Japanese-made role-playing game. The small paying window displays a rather abstract map on which the player can navigate the characters. The game begins with Jorg only, but up to six characters may join the party and participate in combat afterwards. The characters' stamina bar is depleted depending on the terrain they walk on, and they need to rest regularly. Turn-based battles require balancing offensive and defensive manoeuvres, as well as actively protecting weaker party members. The game has a fairly complex weapon system, with several weapon types, all of which (due to the protagonist's outlaw status) can only be acquired by stealing or as battle trophies. Weapon energy deteriorates over time, having major impact on battle performance.
Set in a medieval world called Border Land, an evil wizard has besieged the kingdom, killing its benevolent ruler and taking the princess captive. With the land swept in chaos, the player must brave numerous challenges to defeat the wizard and restore peace. Nine character archetypes may be chosen as the player's avatar; each one is given a unique set of attributes, affecting their battle performance.
Explore towns and castles for various recovery spots, while engage in one-on-one battles with varying physical attacks and magic effectiveness, based on the player's chosen class.
The protagonist of Seiken Densetsu must explore dangerous wilderness in a fantasy land in order to locate and obtain four sacred swords, which allegedly grant immortality to whoever manages to possess them. This Japanese-made role-playing game is heavily influenced by early Ultima installments, having a nearly identical visual style, interface, and gameplay system. The protagonist explores an overhead world map, visiting towns where weapons, armor, items and food can be bought. Food rations are necessary to have for preventing the hero from starving. Experience points and gold are obtained from defeating enemies. Interaction is performed by pressing keys corresponding to commands, such as Move, Question, Enter, etc.
Horror House is the very first graphical adventure game published by Nihon Falcom in 1983. The title was created by a student of Kindai University named Fujio Fujimori who had previously had several games published inside the pages of Japanese computer magazines like I/O Magazine, RAM and others at the time. Horror House would be the first in a trilogy of games released by Falcom that were classified as "occultic mystery adventure" games with Horror House Part II releasing in December and Monster House releasing the next year in 1984.