High Command is a strategic-level strategy game that places you in the role of leader of either the Allied or Axis High Command in Europe during WWII. As a leader of your High Command you will have to make numerous political, economic and military decisions in your attempt to achieve your war aims
An addon course compatible with Links, Links 386 Pro, and Microsoft Golf. Mauna Kea is located on the island of Hawaii and is one of the islands top rated golf courses.
The Dark Half is a point and click story based adventure game based on the Stephen King novel of the same name. It was released in 1992 by Capstone and even though many consider it to be a terrible game, it is highly sought after and considered a cult hit.
Curse of the Catacombs, also known as Catacomb Armageddon, is the sequel to The Catacomb Abyss.
Curse of the Catacombs is a first-person shooter very similar to the previous game. Once again, you're a mage whose quest is to destroy the evil Nemesis. Just like in the previous installment, you can throw fireballs at your foes or use them to destroy certain walls. You can find bolts and nukes which allow more powerful attacks, healing potions, scrolls and keys. You can also find gems which allow you to see approaching enemies on your radar. Of course, there are completely new levels to explore and many new enemies to fight, such as harmless rabbits which suddenly turn into fearsome beasts, or evil trees which can be set on fire.
This game offers the possibility of having any of the teams of the Spanish Primera División (92/93 season) under your control, all that mixed in a top-down scrolled football simulator, which disposes of all the players, teams, stadiums, etc. with its real names and even voice effects for each one of the stopped-ball football situations.
Would you like to try playing RISK without knowing how many armies your opponent controls? Here is your chance.
Blind Wars is very similar to RISK, except that you cannot see your opponents' armies, nor can your opponents see yours. This makes for unpredictable outcomes to the game. This game is a four player game, where three of the players are computer-controlled.
Although it is similar to RISK, you are not playing on a true world map. You play on a group of countries and you are trying to take control of the 77 cities.
Also in the game are various random occurrences that can affect the outcome of the game. Occurrences such as a city defecting to the enemy, or increased armies in a city or country happen randomly throughout the game making the game even more unpredictable.
Jill of the Jungle is a platform sidescroller which was released during the same period as Commander Keen and Duke Nukem. Players play as an Amazon woman who can use various types of weapons and enhancements as she progresses through levels slaying monsters and finding keys. The first episode in the trilogy (Jill of the Jungle) contains 15 playable levels, including a bonus level, each of which can be entered from an overworld resembling another level. This second episode uses 20 sequential levels without an overworld. (Wikipedia)
Jill of the Jungle is a platform sidescroller which was released during the same period as Commander Keen and Duke Nukem. Players play as an Amazon woman who can use various types of weapons and enhancements as she progresses through levels slaying monsters and finding keys. The first episode in the trilogy (Jill of the Jungle) contains 15 playable levels, including a bonus level, each of which can be entered from an overworld resembling another level. The second episode (Jill of the Jungle: Jill Goes Underground) )uses 20 sequential levels without an overworld. This third episode's overworld is a top-down perspective, changing to the traditional platformer style when entering one of the 15 levels. (Wikipedia)
Carrier Strike is probably as close to a being a text game as any graphics game released. There are graphics but nothing more than basic icon-on-map bare essentials. That may sound like a bad thing but in reality it's not since Carrier Strike more than makes up for that shortcoming by offering intense and detailed game play. The game is based on a fairly simple premise: have your carriers kick the stuffing out of their carriers. But the rub here is that in order to do that, you've got to find their carriers first. In a decidedly cat-and-mouse fashion, each day that dawns on the high seas of the South Pacific will find you desperately searching through bad weather, rough conditions or simply the enormous body of water to just locate the enemy before any sort of military action can take place. If you're an expert who knows the historically correct Japanese hiding spots, the designer has seen you coming and offers a random enemy placement option to keep you guessing.
What makes Carrier Strike a challenging game, thou
Super ZZT is the successor to ZZT, created by Allen Pilgrim and Tim Sweeney of Epic Games (then Epic MegaGames). Like its predecessor, Super ZZT was essentially a game creation system with a few games packaged with it, which included Lost Forest, Monster Zoo, and Proving Grounds. Like ZZT, the greatest draw to its sequel was the level editor which allowed players to create their own games. The editor itself was somewhat "hidden" by the creators, perhaps because it was not quite as polished as they wanted in time for the release. It was necessary to add the argument /e to the command line when loading Super ZZT, and then to press E to enter the editor.
This is a puzzle game based on Disney's Beauty and the Beast. The player must assist the enchanted inhabitants of the Beast's castle to prepare for the grand ball.
Leather Goddesses of Phobos! 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X is a graphic adventure game written by Steve Meretzky and published by Activision in 1992 under the Infocom label. As 1 of 3 different player characters (male, female or alien!) you unravel puzzles to thwart the Pulsating Inconvenience from Planet X to save Earth in the year 1956!
Your goal in Ultris is to make solid horizontal lines. To do so, you must move and rotate the bricks until a line is made. When a line is made, it will disappear, and everything above it will drop down. Every ten lines you make, the level will go up, and the speed will increase.
You gain points for the speed you play each brick. So, by dropping a brick to the bottom, it will have been played faster, and you will gain extra points. You will also gain points for the more lines you make at once. For example, if you make four lines at once, you get more than four times the points earned when you get one line.
Also, you can see the next piece you'll get in the NEXT section. This can enable you to plan your future moves.