The object of the game is to delve into a dungeon to retrieve the Amulet of Yendor, and perish with as much game points as possible. The player can start out with a different ability set, such as Wizard or Cave(wo)man. The player confronts various monsters: hobgoblins, leprechauns, acid blobs, bats, centaurs, chameleons, dragons, ghosts, imps, trolls, and has weapons, armor, potions, wands, rings and special items to aid in this, e.g. related to fire there is a scroll, a ring, a monster and a wand, and their interplay is to be discovered.
There is time pressure because you die if your food runs out, food is scattered around the dungeon. There is a limit to what you can carry, forcing you to leave valuable items behind. The gold and gems you carry when you die increases your score, but it is heavy too.
The player must enter Hell to recover the Amulet. Entering Hell for the uninitiated just means that "you burn to a crisp". (In NetHack, Hell is renamed.)
The player encounters special rooms such as shops, crypts, a
Conquest of the new world is a turn-based strategy game that lets you control one of 6 different nations in their attempt to colonize the new continent. The gameworld is represented in an isometric point of view. Combat is a mini-game taking place on a battlefield where victory can be achieved by killing enemy troops or capturing the enemy's flag. This deluxe edition added new elements of diplomacy, including trade options, as well as specific bonuses based on which nation is played.
Counter Action is a World War II real-time tactics game, developed by the Russian company Nashi Igry, and released in 1996 in Russia and 1997 in the UK and Europe outside of Russia.
An overwhelming military operation is in progress to cover up the landing of an alien spacecraft. Frustrating the military personnel involved, some aliens escape towards the city, where they are spotted by several eyewitnesses. You are one of those witnesses - the first who actually makes contact - and who is assigned a very special mission...
Have you ever wanted to break the chains and design your own AD&D adventure scenarios? Well, this is your chance to do it in the incredible FORGOTTEN REALMS game world, with your only limitation being the size of your hard drive.
God of Thunder is a 2D platform puzzle game created by Ron Davis and published by Software Creations in 1993. It was previously a shareware product but was released as freeware.
Somewhere on the top floor of a sinister tower, there is an evil wizard who likes conjuring powerful deities. Those mighty creatures threaten the wizard, but they are trapped in magical cages, unable to act. To prevent the revenge of gods, the wizard imprisoned the souls of the four greatest gods in four talismans, and then hid them in four different dungeons. Controlling a party of adventurers, you must retrieve these talismans and release the gods.
This is a first-person RPG with a 4-person party made up of warriors, wizards, rangers, and assassins. Characters are pre-generated and chosen from a pool of 16 adventurers (4 of each class). Choose from 32 spells drawn from the disciplines of earth, chaos, dragon, and night magic. Combat takes place on the same screen as exploration and is fully in real-time.