46 Okunen Monogatari: The Shinka Ron (fan translated as E.V.O.: The Theory of Evolution) is an RPG, about one step more primitive than the Dragon Quest games published by the same company. You control one character as they progress through the different eras of life on planet Earth, fighting turn-based battles with damage being based on stats that you control directly.
Once you’ve pushed a stat to its uppermost limit, your character evolves into a completely different creature with different abilities in battle. The story itself is somewhat similar to Search for Eden, but much more fleshed out with a lot of different stories for each era that the game explores. And while Search for Eden ends with humanity as the pinnacle of evolution, The Theory of Evolution goes a bit further into the future…
Software compilation for early Disc Station series, limited interaction on the third disc.
The First Disc is Prince of Perisa
The Second Disc is PowerMonger
PC-98 port of "Masters of Monsters".
Master of Monsters is a turn-based strategy game in which you choose one of five different wizards and fight the other wizards for domination of the land that stands without a ruler after the master wizard's death. You can play in two campaigns against the computer which requires you to defeat the enemy wizards on all maps and allows you to take all units that have survived a battle into the next one. You can also play all maps individually with up two four human players. In battles, you can summon different monsters and cast spells. Which monsters you can summon and which spells you can use depends on which wizard you have chosen.
The Sign of Chaos is a sequel to Descendants of Danaan, set in the same fantasy world based on Irish mythology. The legendary hero has accomplished his mission, but the forces of darkness were too strong, and as a result four kingdoms were engulfed in chaos, overrun by monstrous creatures. The hero travels to the land of Fianapia and teams up with the local princess to cleanse the country of evil.
The basic gameplay system is similar to that of the predecessor, relying on Ultima-like role-playing template with free-form exploration of a vast overhead map. Dungeons are viewed from a top-down perspective as well. Turn-based combat takes place against randomly appearing enemies on separate battle screens where tactical navigation is possible. Changes include graphical towns, character icons displayed during navigation, and the possibility to converse with or even recruit certain type of potentially hostile creatures encountered in the wilderness.
Dark Wraith is a first-person grid-based dungeon crawler game, similar to Wizardry or The Bard's Tale. The main character is Zion, a magic user that finds out that a friendly town-person's daughter has been kidnapped by the Dark Wraith as part of a periodic ritual sacrifice. Up to four other characters can accompany Zion as he searches various dungeons in search of the Dark Wraith. As with many Japanese dungeon crawlers, characters are not created by the player. Rather, they are met throughout the story. However, upon leveling up, the player gets to assign points to various skills and attributes. The game features turn-based combat with enemies appearing within the dungeon, similar to Might and Magic games.
The second iteration of the A-Train series was released in July 1988 for the NEC PC-9801 and X68000. In the US, it was released under the name Railroad Empire.