a 16-color PC-9801 eroge released by Tomboy in December 1993. Nightwalker is an adventure game, focused mostly on character interaction and problem solving. While the main characters of this game have the same names and similar appearances to their anime equivalents, their personalities are generally more easy-going and their backgrounds are less tragic (they all have living relatives). In comparison to the anime, the game is fairly lighthearted, with Shidō and Guni providing comic relief.
Nightwalker was initially developed as a spin-off project of the adult game Bishōjo Audition: Find an Idol released by Tomboy in February 1993, with the character Rihoko Ayukawa from that game reappearing as a heroine. However, in the process of refining the setting, the heroine's name was changed to Riho Yamazaki, her design was changed, and the story and setting were separated from the previous work. The concept of the world of Nightwalker itself is based on illustrations from 1992.
Hero is an aspiring photograph to cover women photo sessions. But he actually is tired of those neat photos and wants to shoot usual girls outdoors in their natural environment and without being caught by the police. He looks up to a colleague who agrees to accept the hero as his apprentice if he made nude photos of a list of girls.
Madou Monogatari ARS is a prequel to Madou Monogatari 1-2-3, like Madou Monogatari 1-2-3, it is a trio of first-person dungeon crawlers. Each chapter is devoted to a different playable character.
Hamlet is a first-person perspective game, set in the huge 3D maze-like eponymous facility. The auto-map is always visible, showing the player the character's position. Enemies and important objects are also visible on the radar. Whenever an enemy approaches, the playable robot is unable to move. The shooting is actually done in turn-based style; the player can only shoot once the robot's attack meter has filled up, and the rate of shooting depends on the robot's (or enemy's) agility. However, the game doesn't pause when the shooting occurs, creating the illusion of real-time combat.
Though the game looks like a first-person shooter, it is, in its core, an RPG. Player-controlled robot receives experience and levels up after having defeated certain amounts of enemies. Attack, defense, speed, etc. get increased with each level up. It is possible to find and equip various kinds of weapons: a basic gun with infinite ammo, but low damage; powerful rocket launchers which cause high damage, yet have limited ammunition, e
The first title in the Lunatic Dawn series from Artdink, released in 1993 for PC-98 and FM-Towns.
The game is dedicated to character creation, RPG-style character development, and exploration. In the beginning, the player creates the playable character, choosing age, gender, and even weaknesses - all of which affect the character's parameters such as stamina, weapon technique, charisma, etc. Afterwards, the player allocates points into the remaining parameters. The player starts in a city and is absolutely free to go wherever he/she wants. There is a day/night cycle in the game. It is necessary to keep an eye on the character's stamina and buy food rations - the character can die of exhaustion and hunger. Random enemies appear on the world map and in dungeons. Battle screen is isometric and allows free movement. It is not necessary to choose a command for each turn: the battles evolve automatically until the player interrupts them with a new command.
The definitive version of Battle Skin Panic. The game interface during adventure scenes is in 640x400 and switches to 640x480 during card battles. It also takes advantage of the 256-color palette.
Chitty Chitty Train is a puzzle game about coordinating trains. Guide your train to pick up all passengers and reach the exit without colliding with other trains or obstacles. The game also contains a level editor to modify levels.
Variable Geo is a Japanese 2D fighting game / eroge developed and published by TGL under their Giga brand. The game focuses on an all-female martial arts competition where participants are required to promote various family restaurants by acting as waitresses when not fighting. Takahiro Kimura was responsible for designing the characters
Main hero is high school student but he also steals money and assets from villains to return it to the proper owners. One day he received a request by mail to get "Blue Diamond" out of debt situation.
In the future, the cities of the Earth merge into a single megalopolis. Life has stabilized, and each new day is similar to the preceding one. Human beings have lost connection to the culture of the past. The huge city doesn't even have a name, and is simply called "City". Poor people live in the slums, and have no access to the quarters of the rich. Corruption reigns. The hero of the game belongs to an organization of assassins known as "Card". His last mission is to kill corrupted policemen who have been trafficking drugs. The hero must hide, but his relationships with other "Card" members are anything but clear...
Four Flush is essentially a visual novel, though it offers more choices of locations and dialogue options that it is usual for games of this genre. There is no fixed command-based interaction. Most of the game progression, despite the presence of location and dialogue choices, is linear. There are a few scenes with nudity and descriptions of sex, though not particularly "hardcore".
In Metal Eye, the player takes the role of a young weapons expert named Findhill. His father was apparently involved in a project that dealt with creating artificial life forms. But recently he has disappeared without a trace. Findhill remained alone, in a small town surrounded by vicious monsters. He wants to become a hunter, just like his father once was, to get rid of the monsters roaming the wilderness, and get to the bottom of his father's disappearance and his mysterious project.
The game is a rather traditional Japanese RPG: Findhill and his companions, who join the party as dictated by the course of the story, wander around a vast world map, visiting towns, descending into dungeons, and fighting random enemies in turn-based combat viewed from a first-person perspective. The party can carry different types of weapons, including various guns (rifles, shotguns, etc.) with expendable bullets. Weapons and armor are shared by all the characters and need not be equipped on individual combatants. The player can al
This title was developed by Ken Takahashi and co-produced by Miya Ayako. The game is based in Konami's Loco-Motion, and the player has to collect the carrots and go through the outer tracks to clear the stages.
Return of Zion takes place in UC 0090, where Zeon remnants are taking part in a large-scale operation to consolidate their forces and retreat into space to join Char Aznable’s own nascent Neo-Zeon.
The game focuses on a group of Haman’s Neo-Zeon in Africa called “Nightshade,” as they link up with other remnant groups and representatives of Char’s Neo-Zeon to ultimately return to space.
Return of Zion’s character designs are handled by prolific Sunrise designer Toshihiro Kawamoto, and fits well into the aesthetic he established with his work on Gundam 0083. Playing up the anime style, each mission is actually bookended with an opening and ending sequence, and even a “Next Episode” card.