A Cinemaware classic returns for round two.Date: January 1st, 1956. Place: Lizard Breath, California.For five years, rumours have abound that numerous giant ants were sighted in the hills around Lizard Breath, even though these have been dismissed as “delayed hysteria” by the city’s inhabitants. Nowadays, the inhabitants of the region are far more interested in the substantial amounts of money, which pour in by means of the nuclear test program sponsored by the government. Even the strange stories that are heard about the hospital in Melville are not taken seriously, as everyone hastily adapts to the “atomic” future.All that only changed when Brick Nash stole a plutonium-cartridge loaded truck and headed in the direction of the abandoned lab of Dr. Wells.Is the nightmare starting again?Can one safely go in the desert on the search for the lost submarine? And why do some people in town look so strange when faced with sugar cubes? You can find the answers in “Antheads: It Came from the Desert II”.
It knows where you're hiding!
In the beginning...
the was Capone, the revolutionary game that brought a new generation to computer game play by using the Actionware Phaser Gun. Then came P.O.W., which added strategy to the break neck action. Now Creature invades your computer, and continuing in the tradition of excellence, takes it where no game has gone before.
Your mission...
Distress calls received from deep space report hostile alien life forms, and you are the only space security captain within range. Two ships and a lunar base have been attacked and only you can save them from complete destruction.
As you make your journey towards them, you wonder what you're up against. Are you prepared to battle vicious beastoids, alien attack-droids, and deadly acid leaks on your own? Unfortunately, that's the way it has to be. Nearing the first ship, your heart races, beating faster and harder with each passing moment.
Before losing contact, the message stated that a reactor was set to self-destruct to prevent the shi
An obscure arcade-style game for the Amiga and Atari ST. The player tries to collect all dots to proceed to the next level, while avoiding enemies and hazards. Jumping and attacking rely on limited, collectible ammunition.