Ruff Rogers has lost his marbles - in the literal sense of the small round balls used to play a game on drains. He's been armed with a gun to retrieve them from 16 levels of side-scrolling platform shooting.
The gun you start with isn't especially powerful, but various machine guns and flamethrowers can be collected, which make much lighter work of the enemies. Your character can jump and duck responsively, and fire at all angles.
There are 3 different colours of marbles, which a quota to recover from each level. Collecting enough of each particular colour sees all similar ones turned to coins, which can go towards extra lives and points bonuses. Switches are built into the levels; these act as restart points.
A space-based resource management game, loosely a sequel to the earlier Utopia.
You start building your community on an asteroid, whose natural resources must be mined and put to use. You must use generators to power the mines and their auxilliary buildings such as storage facilities, which must be maintained. All of this costs money, but the mined resources can be sold or used.
Problems you face include pollution, collisions with other asteroids, worker discontent and alien unrest. Battles against the aliens indigenous to the area must be fought, making building and maintaining a space fleet a priority.
Darkmere: The Nightmare's Begun is an action-adventure game developed by Zero Hour Software and published by Core Design in 1994.
Viewed isometrically, Darkmere sets you as Ebryn, the son of the former King of Darkmere, a barren cursed land, with the aim of discovering what happened. The area is besieged by problems, including orcs running riot, and racial tension between different species.
It is Zero Hour's only title to date. Core Design went on to publish a less-well received pseudo-sequel to Darkmere in 1994 called Dragonstone, on Amiga and Amiga CD32.
Crystal Dragon follows the same genre and setting as Dungeon Master. It revolves around two adventurers, both controlled by you, in search for a powerful artifact. It is now in the possession of an evil wizard who has lead his minions across the world to find it and slaughtered anyone in his way. Now you must seek out and destroy this wizard in order to prevent him using the true powers of the crystal.
Roketz is a 360 degree scrolling shoot 'em up. It features gravity environment and thrust-and-turn gameplay similar to the likes of Thrust, Virus, and SubSpace.
Selectable game modes are the usual deathmatch combat mode and a racing mode where the players have to pass given checkpoints as fast as possible.
Combine the skills of these mexican pixies to solve fun and challenging puzzles. Retrieve the valuable objects scattered along the levels using the chaneque's abilities like pushing, digging, climbing, jumping and making bridges of themselves.
Zeewolf is an arcadesque helicopter combat game in a 3D surrounding, with similar gameplay as the isometric Desert Strike. Despite its mainly action-oriented gameplay, the 32 levels often involve support, transport and rescue missions. For example, dropping or refueling friendly units in the combat zone. In exchange, other units serve you as rearming points or help you fighting the enemy. Mission objectives include destroying enemy units, rescuing P.O.W.s and dropping them off at an aircraft carrier, escorting a reconnaissance plane, re-taking a captured base, dropping off a spy and more.
GF2, as it is known to its friends, is one of the most advanced cave-flyers available. Borrowing its name and looks from the original Gravity Force by Kingsoft, which was an advanced Thrust clone, it diverts from its namesake by being a two-player-only game.
GF2 stands out not only because of its clean graphics and sense of humour, but also because of its enormous range of preferences in order to customise the physics variables and capabilities of the players ship so as to make the game perfectly suited to each player. Furthermore, it has a stunning amount of levels on varying themes, more of which could be created with the level editor (available to registered users).
The different levels of GF2 are split up into themes such as Grass Worlds, Lego Worlds, Slime Worlds and Boring Worlds. Each player starts out on his home base with a fully loaded ship. The objective is simply to destroy the player by any means possible, be they to simply shoot him down, bomb him or to ram him into a wall, thereby depleting his
Similarities with the other Mr. Nutz game only go as far as the title and main character, although both are side-scrolling platform games. Mr. Nutz the squirrel is holidaying on Peanut Planet when he's called into action to save the local people from a race of chickens. Nutz can fly, swim and dive through the planet on his quest. The level layouts include tunnels and warp zones. Bonus items and additional weapons including bombs are available along the way.
Overkill is 2D side-scrolling shooter, similar to Defender or Strike Force . The story is typical for sci-fi games - action takes place in 2690 A.D, the player is leader of the elite fighter corps and tries to end conflict between two big fractions. The player's ship can be freely moved on the screen (and screen can be moved in the left and right - just like in Defender). He shoots enemies, collect power-ups and rescue civilians. After a successful mission, he can choose next planet.
Barravento: O Mestre da Capoeira is a capoeira fighting game developed by Hitek, where you participate in a life-or-death challenge involving all the great masters of capoeira in Brazil in becoming the next Barravento Master.