The GameCube version has an exclusive feature where you can link up to the Game Boy Advance, which allows you display a real-time overhead map on your handheld whilst playing the game on your console
A kaizo romhack for Pikmin 2 that limits your maximum Pikmin to 60, makes enemies and hazards stronger and more deadly, the Pikmin and captains much weaker, and more. Made by Antopikmin
Luigi's Mansion Beta Restoration is a 1:1 recreation of the early playable demo of Luigi's Mansion seen at E3 2001.
LMBR includes ALL of the highly requested features seen at E3 2001, including 1:1 models, visuals, music, the iconic purple scare ghost, and more!
Everything you see has been faithfully drawn down to the bone, with the most accurate assets EVER publicly displayed before. Can you find them all?
Pikmin 2: Caveless Edition is a brand-new mod of Pikmin 2, which redesigns the story mode of Pikmin 2 to remove all of the caves and keep the design and style similar to Pikmin 1 and 3. There are numerous changes to the gameplay and level design to suit this new playstyle, including White Pikmin having their own onions (credit to PikHacker for the Purple and White Onions mod), different enemies and bosses on the overworld and a completely redesigned progression. It’s up to you and your squad of Pikmin to collect all 51 treasures scattered across the four overworlds.
Initially announced for the Gamecube in early 2003, the game was cancelled in December 2004. Inability to meet its ambition and scope within a realistic timeframe was cited as a reason by developer Peter Molyneux.
Developed as a follow up to the Japan-only Mario Artist: Talent Studio for the Nintendo 64DD, it involved taking a picture of the player with a Game Boy Advance, transferring it to the Gamecube, and having it mapped over a cartoonish character model's face. The game was never released, but some aspects were reworked into concepts used for the Wii's Mii and Wii Sports years later.
The game mostly consisted of concept artwork, design documents, and a mock up engine for a third-person game that was reworked into a first-person game due to pressure from Nintendo and Retro executives. This game was eventually cancelled, but apparently inspired Shigeru Miyamoto to hand Retro the Metroid license, thereby moving the development team to produce Metroid Prime instead.
The game designers initially wanted to make a Mario Football game, but Nintendo settled on a realistic simulator with the NFL license due to Retro's purpose of creating mature games. The game was canceled in February 2001.
A game announced announced by Zoonami, a company started by ex-Rare employee Martin Hollis, but never released in any capacity, and the company went out of business in the late 2000s.
Announced as a vehicular combat game in the vein of Twisted Metal, the game was one of a few game at the time cancelled during a massive corporate structuring that found much of the company instead focusing on the original Metroid Prime game.