Resident Evil 10th Anniversary Collection is a 2006 box-set of three of Capcom's then-recent additions to the Resident Evil series on GameCube to celebrate the 10th Anniversary. Released to celebrate the tenth anniversary of the release of 1996's Resident Evil as a GameStop exclusive, the box-set contains Resident Evil, Resident Evil Zero and Resident Evil 4.
Pure Evil is a GameCube multi-game pack released in 2004. It contains copies of the Resident Evil remake, Resident Evil 0 and a trial version for the then-upcoming Resident Evil 4. The later released PS4 / Xbox One / Nintendo Switch / Windows compilation called Resident Evil: Origins Collection with enhanced versions of the games does not include the trial version. It comes with support for 3D gameplay controls (opposed to the original tank controls) and a Very Easy mode for novice players.
The entirety of Pikmin 2 shoved into one cave floor! Pick from 60 characters and dive into the largest cave ever to try to defeat every enemy and pick up every treasure from the original Pikmin 2 game!
A preview disc containing a demo for Rebel Strike, as well as a handful of trailers for other games releasing around the time and a port of the original Star Wars arcade game.
THE YEAR IS 20XX
Welcome to the next generation of Super Smash Bros. Melee. 20XXTE is a highly-polished Melee mod designed to completely replace vanilla Melee in any setting, home or tournament. It can be run on any Gamecube or Wii with nothing but a memory card and a special save file - no hacking or homebrew required.
Enter up to 8 characters on the Name Entry Screen. Save replays to watch and record later. Customize your menu music to set the mood between matches. Level up your swag factor by choosing from any of 18 custom shield colors. These and more have been coded specifically for 20XXTE, with usability in mind - you'll know how to use it from the second you get your hands on it.
Melee: SD Remix is a gameplay mod of Super Smash Bros. Melee to make it more balanced. The top tier characters Fox, Falco, Sheik, Marth, Jigglypuff, and Peach were unchanged, while all other characters were given a somewhat large number of buffs and an extremely small number of nerfs. The remaining characters were modified according to three principles: to emphasize existing character strengths, to increase mobility, and to uphold a character's "style". Version 3.2 has been released in August 2015.
Super Mario Sunburn is a Super Mario Sunshine mod that adds free open-world travel between stages, free chapter order in stages, Blue Coins in multiple chapters, more coins in each stage, custom stages, custom endgame conditions, and various other minor features.
Diddy Kong Racing Adventure is a rejected pitch made by the Climax Group for a Diddy Kong Racing sequel on the Nintendo GameCube around 2004. The project was never announced to the public in any capacity and only became known after an amateur video game archivist acquired the prototype and published a video about it in November 2016. Only the demo for their pitch was developed, in around April 2004, running on Xbox hardware as the tools had already been developed at the time.
Super Mario 128 is a code name which was reused for two different infamously high-profile development projects at Nintendo in the 1990s and 2000s. Originally intended as a sequel to Super Mario 64, the sequel was canceled and the impetus was reused in a GameCube technology demonstration. As debuted at Nintendo's Space World trade show in 2000, the demonstrated graphics and physics concepts were gradually incorporated into various games through the 2000s. This includes the rapid object generation in Pikmin, the sphere walking technology used in The Legend of Zelda: Twilight Princess and Super Mario Galaxy, and the physics of Metroid Prime.
Duel Masters: Nettou! Battle Arena is the first game of the Duel Masters Console Games series.
The game follows the same story plot as Season 1 of the Duel Masters anime. The number of cards in your hand, deck and graveyard are always visible. The game displays cinematics for creatures and spells as well as various CG effects during Gameplay. The gameplay speed can be increased, resulting in fast-paced games.
Cards with a Super Rare rarity are given a slight foil effect. Your hand isn't always visible and must be viewed from the bar on the top portion of the screen.
Pokémon Box: Ruby & Sapphire (Japanese: ポケモンボックス ルビー&サファイア Pokémon Box Ruby & Sapphire) is a Nintendo GameCube Pokémon utility. Pokémon Box itself is not so much a game as it is a storage system for Trainers' Pokémon.
Trainers can store up to 1,500 Pokémon in twenty-five boxes that hold 60 Pokémon each and trade between Pokémon Ruby, Sapphire, and Emerald, as well as FireRed and LeafGreen. All of the Pokémon can be stored on a GameCube memory card, requiring the full 59 blocks for save data. A special edition Ruby and Sapphire Memory Card 59 is included with most versions of the game for players to use (the European version just comes with a normal memory card).
Pro Rally 2002, or simply Pro Rally on the GameCube, is a video game of the racing genre released in 2002 by Ubisoft. The game contains 20 licensed cars including Toyota Corolla WRC Audi Quattro and 48 courses. The game is a sequel to the 2001 game Pro Rally 2001.
The Legend of Zelda: Navi Trackers was formerly planned as stand alone game, under the subtitle of Tetra's Trackers, but ended up being released as one of the game in the japanese version of The Legend of Zelda: Four Swords Adventures (Four Swords +). In this game, multiple players, using a combination of the television screen and Game Boy Advances, search for members of Tetra's pirate gang to gain stamps from them, as many as possible within a given time limit. All action takes place on the Game Boy Advance used by each player, with the television screen showing a basic map, and Tetra narrating the action.
The game was first intended to be a remake of BS Marvelous: Time Athletic, but changing the franchise to Zelda. Assets based on BS Marvelous were found in the final game.
Raven Blade was a role-playing title from Retro Studios that was in development for the Nintendo GameCube, and one of the first four games put into development when the studio was initially founded. Development on the game had begun in 1999, simply under the name "RPG". While a trailer for the game was shown at E3 2001, the developers faced many issues in creating the game, and in July 2001 it was officially announced that Raven Blade had been cancelled so that the studio could focus on Metroid Prime.
Treasure Battle! is a Japanese-only Gamecube game released in 2002.
The game's plot revolves around Rocky Hattari who has challenged Luffy and Straw Hat Pirates to a "Treasure Battle" to win their treasure. Luffy agrees to the challenge, the treasure in question is a card collection.
In Captain Tsubasa: Ougon Sedai no Chousen the protagonist, who has passed the Japanese national team's entry test, with his friends Tsubasa and Hinata, will overcome the harsh practice and aim for the best in the world. Includes events based on the original, and events where Ishizaki and other friends instruct the training camp. The game is a semi-real-time command selection method. Tsubasa's drive shoot and Hyuga's special shoot burst in 3D! Depending on practice, the hero may be able to hit those deadly shots!? Can the golden generation warriors defeat numerous powerhouses and open up the world's top door?