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New Satellaview Games - Page 9

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Newest Most Popular Top Rated
  • BS Super Mario USA: Power Challenge - Dai-1-kai

    1996

    BS Super Mario USA: Power Challenge - Dai-1-kai

    1996

    Platform
    Satellaview
    The first episode of BS Super Mario USA: Power Challenge. BS Super Mario USA is a direct sequel to Super Mario Bros. 2 for the Satellaview, an add-on for the Super Famicom. It was the first Mario platformer game to make use of the Satellaview's Soundlink features. The gameplay and levels are essentially the same as the SNES version of Super Mario Bros. 2, but with numerous added features and a new plot, presented as a sequel to the original game. Dramas by voice actors are also featured, the cast is: Toru Furuya as Mario, Mariko Mukai as Peach / Princess Toadstool, Ichirota Miyakawa as Luigi, Nanae Sumitomo as Kinopio / Toad, and "Mr. Lady" as Catherine / Birdo.
  • BS Super Mario USA: Power Challenge

    1996

    BS Super Mario USA: Power Challenge

    1996

    Platform
    Satellaview
    BS Super Mario USA is a direct sequel to Super Mario Bros. 2 for the Satellaview, an add-on for the Super Famicom. It was the first Mario platformer game to make use of the Satellaview's Soundlink features. The gameplay and levels are essentially the same as the SNES version of Super Mario Bros. 2, but with numerous added features and a new plot, presented as a sequel to the original game. Dramas by voice actors are also featured, the cast is: Toru Furuya as Mario, Mariko Mukai as Peach / Princess Toadstool, Ichirota Miyakawa as Luigi, Nanae Sumitomo as Kinopio / Toad, and "Mr. Lady" as Catherine / Birdo.
  • SD Gundam G Next: Unit & Map Collection

    1996

    SD Gundam G Next: Unit & Map Collection

    1996

    Strategy
    Satellaview
    A data pack for SD Gundam G Next which adds additional content. It was released in a write-protected memory packs which was meant to be inserted in the slot of the cartridge. It is considered part of the Satellaview library.
  • Wai-wai de Q: Haru no Saiten Special - Dai-4-kai

    1996

    Wai-wai de Q: Haru no Saiten Special - Dai-4-kai

    1996

    Quiz/Trivia
    Satellaview
  • Dezaemon BS-X Version: Sugoi STG!! Jintai

    1996

    Dezaemon BS-X Version: Sugoi STG!! Jintai

    1996

    Shooter
    Satellaview
    Dezaemon BS-X Version: Sugoi STG is a game made with Dezaemon and released for the Satellaview.
  • Wai-wai de Q: Haru no Saiten Special - Dai-3-kai

    1996

    Wai-wai de Q: Haru no Saiten Special - Dai-3-kai

    1996

    Quiz/Trivia
    Satellaview
  • Wai-wai de Q: Haru no Saiten Special - Dai-2-kai

    1996

    Wai-wai de Q: Haru no Saiten Special - Dai-2-kai

    1996

    Quiz/Trivia
    Satellaview
  • Kirby no Omochabako: Hoshi Kuzushi

    1996

    Kirby no Omochabako: Hoshi Kuzushi

    1996

    Arcade
    Satellaview
    This is a breakout-style game where Kirby is the ball. The bat is a trampoline held by two Rick-like hamsters. The game uses a star-counter, which decreases periodically on its own. Hitting any one block will dislodge several stars which fall down from where the block was - catching one will increment the player's star counter by 5. If Kirby (the ball) hits the ground when the star counter is higher than zero, he will bounce once, so the player gets one more chance to catch him. Otherwise, the player loses a life. Every time Kirby touches the ground, the star counter is reduced by 10. Once the player clears the first five stages, King Dedede appears in stage 6. This stage has no blocks, so the player's star counter cannot increase. Dedede throws hammers from time to time - if Rick is hit, the player will not be able to control him for a short while. Hitting Dedede enough times will defeat him. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief peri
  • Wai-wai de Q: Haru no Saiten Special

    1996

    Wai-wai de Q: Haru no Saiten Special

    1996

    Quiz/Trivia
    Satellaview
    This season of Wai-wai de Q is comprised of 4 episodes.
  • Wai-wai de Q: Haru no Saiten Special - Dai-1-kai

    1996

    Wai-wai de Q: Haru no Saiten Special - Dai-1-kai

    1996

    Quiz/Trivia
    Satellaview
  • Wai-wai Check 3-7

    1996

    Wai-wai Check 3-7

    1996

    Quiz/Trivia
    Satellaview
  • SameGame: Character Cassette

    1996

    SameGame: Character Cassette

    1996

    Puzzle
    Satellaview
    A data pack for SameGame which adds character data. It was released in a write-protected memory packs which was meant to be inserted in the slot of SameGame. It is considered part of the Satellaview library.
  • SameGame: Character Data - Tengai Makyou

    1996

    SameGame: Character Data - Tengai Makyou

    1996

    Puzzle
    Satellaview
    A data pack for SameGame which adds character data for Far East of Eden characters. It was released in a write-protected memory packs which was meant to be inserted in the slot of SameGame. It is considered part of the Satellaview library.
  • Kirby no Omochabako: Ball Rally

    1996

    Kirby no Omochabako: Ball Rally

    1996

    Arcade
    Satellaview
    In Kirby's Toy Box - Ball Rally, the player's goal is to guide Kirby through an obstacle course. He/she can do this using proper timing and the A Button; when A is pressed, some green platforms extend while others retract. Spherical Kirbys are released from the top-most door one by one. They can't stop rolling, so the player must extend the right platforms to guide the Kirbys safely over spikes. As more Kirbys join the playing field, it becomes increasingly difficult to guide them all to the exit. The player scores points by getting a Kirby to the exit. There are 50 Kirbys altogether. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
  • Kirby no Omochabako: Pachinko

    1996

    Kirby no Omochabako: Pachinko

    1996

    Arcade
    Satellaview
    This game is like a pachinko machine; the goal is to launch the spherical Kirbys the player is given into the pockets of the machine. The player is given two minutes to fire an unlimited number of Kirbys, and he/she is given control of the power put into each shot. Ten points are awarded whenever a Kirby lands in a pocket. If a shot lands directly atop the big Kirby in the center, the player will temporarily win a chance to earn more points; the big Kirby will raise his arms and give 100 points to each shot that hits him in one of three locations. When time is up, the game ends. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
  • Kirby no Omochabako: Arrange Ball

    1996

    Kirby no Omochabako: Arrange Ball

    1996

    Arcade
    Satellaview
    In Kirby's Toy Box - Arranging Balls, the player is given the goal of launching spherical Kirbys into the nine holes occupied by Mr. Frostys. The player is given a certain number of Kirbys to launch, and the game ends when he/she runs out of Kirbys to shoot. The player can choose how much power to put into each shot. Points are awarded if the player lands three Kirbys in a row—the more rows the player completes, the more points he/she will earn. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
  • Kirby no Omochabako: Cannonball

    1996

    Kirby no Omochabako: Cannonball

    1996

    Arcade
    Satellaview
    In Kirby's Toy Box - Cannonball, the player controls a giant robotic Rick, which can shoot spherical Kirbys out from its head. The game is a simplified take on the same concept used by numerous other games based around lobbing parabolic projectiles at opponents over hills with destructible terrain, such as Scorched Earth and the |Worms series. A large hill divides the screen into two halves, with Player 1 on the left; the right side is occupied by another robot hamster, which is controlled by a CPU or a second player. The goal of the game is defeat the opponent robot by hitting it with enough Kirbys. Each robot can move its head to change the direction and angle of the Kirbys it fires. They can also walk slowly forward and backward. The robots can blast tiny holes in the hill by shooting it with Kirbys. When one robot is defeated, the game ends with surviving robot being the winner. There are multiple stages to play on, but the only difference between them is the scenery. Clouds will stop any Kirby that hits them,
  • Kirby no Omochabako: Guru-guru Ball

    1996

    Kirby no Omochabako: Guru-guru Ball

    1996

    Arcade
    Satellaview
    In this game, the player fires spherical Kirbys through a spiral tube, which is designed to look like Efreeti. This tube has holes in it, which a speedy Kirby will pass right over. The point is to fire the Kirbys with just the right amount of power to pass over certain holes but slow down and fall into another hole. Different holes give different numbers of points, so the goal of the player is to shoot his/her Kirbys into the highest-scoring hole as much as possible. When the player runs out of Kirbys, the game ends. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
  • Kirby no Omochabako: Pinball

    1996

    Kirby no Omochabako: Pinball

    1996

    Pinball
    Satellaview
    This game is a simple game of pinball, where the player has to launch Kirby into the enemies on the stage to earn points. The hero first has to be shot out of a cannon at whatever power level the player chooses. If Kirby falls down the drain three times, the game ends. As with Kirby's Toy Box - Baseball, the game could be played over and over during the brief period it was broadcast, but could not be played after that time, unless it had already been saved onto. Enemies in this game include King Dedede, Mr. Frosty, Kracko, Co-Kracko, Bounder, Waddle Dee, Crack-Tweet, and Elieel. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
  • BS Dragon Quest: Dai-1-wa

    1996

    BS Dragon Quest: Dai-1-wa

    1996

    Role-playing (RPG) Adventure
    Satellaview
    The first episode of BS Dragon Quest. BS Dragon Quest is a version of Dragon Quest released for the Super Famicom add-on peripheral Satellaview, via broadcast, in Japan. It was divided in chapters, that could be playable only for an hour, and consisted of four one-hour scenarios which players would download on a weekly schedule. Players were tasked with leveling their character, collecting medals and completing scenario-specific conditions with special events designed to occur under specific conditions in real-time. It was compatible with the SoundLink add-on.
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