Shadow Hockey is an LCD game created for distribution at McDonald's restaurants. They were offered as a part of Happy Meals for a limited time in 2004. This game was repackaged and released as Shadow Basketball. Omega is also featured on the cover.
The objective of the game is to move left or right to an area where there is no defender or where a defender is in a unguarded position. When in this position press the right button to score a point. After scoring enough points the level will advance but if your player is blocked enough times the game will end.
Big's Fishing is an LCD game created for distribution in McDonald's chain of fast food restaurants. They were offered as a part of Happy Meals for a limited time in 2004.
The main goal of the game is to move Big's fishing hook up and down appropriately to catch the fish that appear on the screen. If the player misses 3 fish, the game will end.
The game has a directional pad with only the up and down arrows and also a single button.
Amy & Rouge Tennis is an LCD game created for distribution in McDonald's chain of fast food restaurants. They were offered as a part of Happy Meals for a limited time in 2004. This game was also repackaged and sold under the name Amy & Rouge Volleyball, with a different background behind the LCD screen.
There is a directional pad which includes left and right directions and a single button. The background seems to be that of a tennis court. The object of the game is to hit a ball back at an opponent on the end of the screen using the 1 button. If the opponent misses the ball the score tally goes up. If you miss the ball, then the opponent's score tally will go up instead.
Amy & Rouge Volleyball is an LCD game created for distribution in McDonald's chain of fast food restaurants. They were offered as a part of Happy Meals for a limited time in 2004. This game was repackaged and sold under the name Amy & Rouge Tennis with different designs to the game case but the same basic gameplay.
Knuckles Treasure Hunt is an LCD game created for distribution at McDonald's restaurants. They were offered as a part of Happy Meals for a limited time in 2004. | The objective of the game was to move Knuckles around with the two buttons to collect Chaos Emeralds. The level has six platforms that feature randomly appearing Chaos Emeralds. There are two moving platforms that take the player to higher or lower levels. After Knuckles accumulates a certain number of Chaos Emeralds the game ends.
Tails' Skypatrol is an LCD game created for distribution at McDonald's restaurants. They were offered as a part of Happy Meals for a limited time in 2003. There are two buttons on the game which control up and down movement.
The objective of the game is for Tails to collect rings by moving up and down. There are no obstacles on this game. Collecting 30 rings will increase the speed and level. Missing 10 rings will end the game.
Sonic's Action Game is an LCD game created for distribution at McDonald's restaurants. They were offered as a part of Happy Meals for a limited time in 2003. There is a single button on the game which allows the player to jump. This was used to jump over blocks. No directional pad was needed as Sonic moved automatically.
The game stars Sonic who must run automatically through Green Hill Zone levels. The jump button is used to navigate obstacles and jump on platforms to earn points. After scoring 20 points, the speed and level both increase. There is a total of 4 levels. If the player crashes into platforms five times in a single level, the game ends.
Knuckles Soccer is an LCD game created for distribution at McDonald's restaurants. They were offered as a part of Happy Meals for a limited time in 2003. There are two buttons on the game. McDonald's later released a similar Tails Soccer which uses Tails instead of Knuckles.
The objective of the game is to make Knuckles intercept the ball which are kicked down the screen by Eggman. Knuckles must protect the goal which is directly behind him. The ball can move erratically on screen at times so it's best to keep a close eye on the ball. Catching the ball 10 times will increase the level and speed. There are a total of five levels. If the ball is missed five times in a single level the game will end.
Shadow Grinder is an LCD game created for distribution at McDonald's restaurants. They were offered as a part of Happy Meals for a limited time in 2003. There is a single button on the game which allows the player to jump.
The objective of the game was to grind down the rails with Shadow, avoiding gaps by pressing the jump button. No directional pad was needed as Shadow moved automatically. After clearing 15 gaps the level and speed increase. Four levels is the maximum amount of levels. If the player falls into gaps 10 times in a single level the game ends.
Sonic Speedway is an LCD game created for distribution at McDonald's restaurants. They were offered as a part of Happy Meals for a limited time in 2003. There are two main buttons on the game which control left and right movement.
Sonic controls a F-1 racecar and must navigate through a race course filled with other drivers. There are three lanes that can be moved about with one lane always left open. The other lanes are occupied by other vehicles. For each row of vehicles avoided a point is added to the score. For every 30 points the level and speed increase with 4 levels total. If the player crashes 5 times in a single level the game ends.
Sonic Adventure is an LCD game created by Tiger Electronics in 2000, based on the Sega Dreamcast game of the same name. It was released as part of Tiger's "Arcade Games" series along with 4 other games, Q*bert, NFL Blitz 2000, Ready 2 Rumble Boxing and Hydro Thunder, all of which were based on games that were released on the Sega Dreamcast.
Sonic Underground is an LCD game created by Tiger Electronics in 2000. The game case was shaped like Sonic holding a guitar, an instrument he uses in the television show Sonic Underground. This is one of the few Sonic games to be based off a television series. The background of the game seems to be from one of the Sonic television shows, most likely Sonic Underground.
Sonic R is a 1998 LCD game created by Tiger. The game features a directional pad which only has Left and Right and 2 buttons, "jump", and "run". There are also buttons for toggling the power and sound on/off and to display the score. Two AA batteries are required to play the game. This game is based off another game of the same name on Sega Saturn. The background of the game bears a resemblance to Resort Island, a level from the Saturn game.
Sonic is a keychain-based LCD game created by Tiger Electronics in 1998. The game case is shaped somewhat like a Game Boy Micro and has a keychain attached to it. The game features a standard directional pad and 2 buttons "A" and "B", as well as reset and power toggle buttons. The background of the game seems to be an industrial area, likely Eggman's base, as there are grills on the floor. The game comes in both black and blue casings.
Sonic 3D Blast is an LCD game created by Tiger. It was available in the 3rd generation casing and also as part of the Pocket Arcade series. The game features a standard direction pad and 4 buttons, "jump", "faster", "slow roll", and "spin dash". There are additional buttons for toggling the power or sound, and starting and pausing the game. The background of the game is a rendering of the checkerboard floor found in Green Grove Zone in the 16-bit game.
Sonic Spinball is an LCD game created by Tiger Electronics in 1994. It is the first Tiger-based LCD game to use the rectangular-shaped 3rd generation casing. The game features two flipper buttons (with the left one doubling as a ball launcher) and looks to have been a standard pinball game. It also contains four function buttons on the center of the console that turn off the system, toggle sound effects, displays the high score, and turns on the system and starts the game. The background of the game features a level similar to the Machine in its 16-bit counterpart.
Sonic the Hedgehog is an LCD game created by Tiger Electronics. This game is unique among Sonic LCD games as it comes in a form similar to that of a wristwatch. There is a total of 4 levels.
Sonic the Hedgehog 3 is an LCD game created by Tiger Electronics in 1994. It was available in the Tiger's second generation casing and also as a Pocket Arcade version.
The game features a standard direction pad and 3 buttons, "Tails", "pick", and "spin". Both consoles also contain four function buttons to turn off the system, toggle sound effects, pause the game, and turn on the console and start the game. The standard version requires two AA batteries to operate. The background of the game is a rendering of the Blue Sphere, with the floor of Hydrocity Zone. When the game starts, the Sonic the Hedgehog 3 title screen theme is heard. The level theme is the Angel Island Zone theme.
Sonic the Hedgehog Extreme Boarding is an LCD game created for distribution at McDonald's restaurants.. They were offered as a part of Happy Meals for a limited time in 2004. This particular game was also released under the name Sonic Skateboard.
There are two main buttons on the game which control left and right movement. The game is a recreation of the Sonic 2 special stage as the player moves forward avoiding obstacles. There are three lanes that can be moved to and one is always open, while others may be occupied by bombs. There are also Rings which litter the screen, which can be collected. Once the player has collected 20 rings, they will move to the next level, which will be more fast paced, and thus harder. There are four levels to complete, and when one is completed, you will see a “Thumbs Up”, as it appeared in Sonic The Hedgehog 2.