You are piloting a sub and trying to torpedo your enemy as many times as you can in the time allowed. You do not see your enemy nor does he see you except in the sonar, in fleeting occasional glances and in seeing where a torpedo came from.
Subs was produced by Atari in 1977.
A "gallery-style" arcade shooter similar to Cabal, developed by NMK. Fire at enemies in the background, and in the foreground with two different buttons as you work your way through 6 eclectic levels primed with psychedelic bosses.
Miss Bubble II is an adult bootleg/hack of "Bubble Bobble". It features 100 single screen levels with photographic semi-nude images for backgrounds. The background changes every three levels.
The player takes on the role of one of two yellow and green colored mice. Armed only with the ability to blow bubbles and jump, the objective is to trap and kill all of your enemies within the bubbles to advance to the next stage. The bubbles can also be used as temporary platforms, to help the mice reach previously inaccessible areas of a level. If a player is touched by an enemy then the player dies.
Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points.
On many levels, special bubbles appear such as water filled bubbles appear. These can be
The “Bubble Bobble: Lost Cave” Project aims to create a new experience for every lover of the classic Bubble Bobble arcade game, designed by Fukio “MTJ” Mitsuji and crew back in 1986.
The aim is to provide the original Bubble Bobble coin-op with a whole hundred of different levels. Gameplay-wise, the game is going to retain all the mechanics of the original, but Bubblun and Bobblun will have to face a 100 challenging new stages.
Top-down space shooter in which the player's and his opponent's spacecrafts are at the opposite sides of the screen. Both try to shoot their opponent first while moving left and right. Space debris is floating between both players and blocking the respective shots. Furthermore the energy level for the laser has to be filled to the max in order to reach the other side of the screen (and therefore your opponent).