JoJo's Bizarre Adventure is a fighting game developed by Capcom based on Hirohiko Araki's Japanese manga of the same title. The games were developed by the same team who are responsible for the Street Fighter III series.
It was originally released in the arcade in 1998 on the CPS-3 arcade system; this version was known outside Japan as JoJo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産 JoJo no Kimyō na Bōken Mirai e no Isan?), becoming the sixth and last game released for the CPS-3 board. Console ports for the PlayStation and Dreamcast were also released that year. A high-definition version of the game was released on PlayStation Network and Xbox Live Arcade in August 2012.[1]
The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual
Baby Pac-Man is a hybrid arcade/pinball game released by Bally Midway on October 11, 1982. The cabinet consists of a 13-inch video screen seated above an elevated horizontal pinball game, and the combination fits into roughly the same size space as an upright arcade machine.
The development of Baby Pac-Man was not authorized by Namco. It was designed and released entirely by Bally-Midway (as were Pac-Man Plus, Jr. Pac-Man, and Professor Pac-Man), which eventually led to Namco canceling its relationship with Bally-Midway. 7,000 units were produced.
Pac-Man Plus is an Action game, developed and published by Bally Midway, which was released in 1982. Gameplay is nearly identical the original Pac-Man. However, the game features new gimmicks that make the game harder, such as faster speed, disappearing mazes, and invisible enemies.
In 1984, after developing the first arcade conversion of Lode Runner, Irem developed a sequel in a very short period of time. This second version contained 30 selected levels from the 150 original levels, in comparison to the first version's 24 levels. Other than the new levels, and some new looks for the enemies (all of whom behave the same) there is no difference in game play.
Irem brought many of their arcade inspired levels to the Famicom Disk System under the names Super Lode Runner and Super Lode Runner II.
A simple shoot-em-up with multiple endings based on your performance in each level. Your guns build up power and get stronger as you tap the fire button rapidly, but the power gauge will drain if you stop tapping the button. After charging up enough power, you can press the bomb button for a smart bomb attack which uses up the whole power gauge. With more power it creates a bigger explosion. Power-ups switch your weapon to fire different projectiles, like lasers that spread out at right angles, and a flamethrower that reaches farther with more power.
Frogs is a single-player action / platform arcade game released by Sega-Gremlin in 1978. It is the first video game with a jumping character (predating Donkey Kong by 3 years), which by some definitions could make it the first platform game. The player controls a frog on lily pads and attempts to catch (with the frog's tongue and while jumping) various insects (butterflies and dragonflies) worth different amounts of points in a set amount of time.
Frogs is one of the first arcade games to include a static background as part of the arcade cabinet.[citation needed] The game’s graphics are "projected" by laying the monitor flat on its back and reflecting the computer-generated graphics of the frogs and flies toward the player via a mirror at a 45-degree angle. (The game’s graphics were actually generated and shown backward, so the mirror reflection would show letters and numbers properly.)
Jumping Pop is a 2D arcade platform game with colorful graphics. Player is a monster hunter with a special, powerful vacuum cleaner - he needs to catch enemies (mummies, skeletons, cavemen, etc.) He can use a captured enemy as a missile to kill other opponents. After killing all the enemies the player goes to the next level.
Flashpoint is a Tetris variant. The various shapes of the falling blocks and their rotation are identical to the prototype. What makes the game different from a standard Tetris clone is its objective. Each stage already contains a pattern of blocks, usually arranged as symbols, characters, or other images. Among these blocks are several bombs. The goal is to make these bombs detonate by clearing out the rows they are in. Once all the bombs have been detonated, the stage "explodes", and the player advances to the next one.
A space-themed shoot'em up. The point of the game is to shoot all of the terrain, go through the "point ships" for extra points, and finally shoot the moving figure on top of everything.
The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.
In this game, you attempt to collect bombs whithin the time limit while shooting at terrorists. The faster you complete the level, the better the rank you will have.
Denjinmakai is a side-scrolling beat 'em up programmed by Winkysoft and published by Banpresto that was originally released as a coin-operated arcade game on February 1, 1994. It was later ported to the Super Famicom under the title Ghost Chaser Densei, which was released on September 23, 1994.