Battle Master: Kyuukyoku no Senshi-tachi ("Battle Master: Ultimate Warrior") is a sci-fi themed one-on-one fighter game exclusively for the Super Famicom. It was developed by System Vision, which previously worked on the SNES fighter Deadly Moves.
The player can select between seven characters and play through a single-player mode with each, meeting different opponents and fighting a boss character at the end. There's also a Versus mode that allows two human players to compete with fighters of their choice.
Dream Basketball: Dunk & Hoop is a basketball game from Human Entertainment that was released exclusively in Japan for the Super Famicom in late 1994. The player can choose between a regular match of basketball, featuring two baskets and teams of five, or a 3-on-3 mode which is focused on one basket. Up to five human players can join in on either mode, provided a multi-tap peripheral is available.
The game features sixteen fictional basketball teams as well as one all-star team that is only available in the Exhibition mode. They include: The Photons, the Comets, the Flames, the Vikings, the Arrows, the Tomahawks, the Rollers, the Stingrays, the Langers (possibly meant to be Rangers), the Rings, the Waves, the Wizards, the Unicorns, the Tridents, the Sprinters, the Serpents. The all-star team is simply called Japan.
Dynamic Stadium is a baseball game from Eleca/Electronics Application released exclusively for the Super Famicom. While adopting the same behind-the-batter perspective as Namco's Famista series, Dynamic Stadium presents its athletes as comic book heroes rather than chibi figures, making them absurdly buff and frequently featuring action shots of them catching fly-balls and narrowly making it to base before being caught out. "Safe!" and "Out!" calls are presented as spiky word balloons.
Dynamic Stadium does not feature an official NPB license, so all the team names are fictitious. The game was published in Japan by Sammy Corporation and was never localized for overseas territories.
Final Stretch is a Formula One racing game developed by Genki. It is the spiritual sequel to their earlier game Aguri Suzuki F-1 Super Driving (rebranded in the US as Redline: F1 Racer), and like that game Final Stretch is licensed by FOCA and supervised by Japanese F1 racer Aguri Suzuki. The game employs a Mode 7-enabled viewpoint close to the ground that has multiple vantage points that the player can switch between and, with the FOCA license, uses many of the then-current F1 teams and racers.
Unlike Redline: F1 Racer, Final Stretch was never released outside of Japan.
Galaxy Robo is a sci-fi strategy game from Copya System and Imagineer. The player directs a group of mech pilots, each riding distinctive bi-pedal suits and other vehicles. The game is structurally similar to Fire Emblem: the player moves all their units for their turn, either fighting enemy units or performing other tasks, and then control switches to the opponent. When two units meet in combat, a cutaway cutscene shows the aggressor landing (or missing) a hit, and the unit statistics underneath tell the player how much damage was caused.
The game was a Japanese exclusive. It was one of a handful of games to use the SNES Mouse peripheral.
Gekitotsu Dangan Jidousha Kessen: Battle Mobile (roughly "Breakthrough Bullet: Final Car Fight: Battle Mobile") is a vehicular combat game from System Sacom, which was released on the Super Famicom in Japan only. The story concerns a newlywed couple who are accosted by Mad Max-esque highway bandits, leading to the death of the wife. The aggrieved husband spends the following year building a high-tech combat vehicle out of a sports car and is determined to make the bandits pay.
The game plays like a mix of a vertically scrolling shoot 'em up and a racing game, where the best means of removing on-screen enemies is by charging into them. Out-of-reach enemies, like helicopters, can be taken down with missiles instead.
Go! Go! Dodge League is a dodgeball game for the Super Famicom put out by obscure Japanese developer Mebio Software and published by Pack-In-Video. The player can choose between several different teams, all with their own distinctive look, stage and special dodgeball attacks.
There are exhibition and tournament modes, including an elimination challenge. The game can also support up to four players with a MultiTap peripheral, with many different variations for teams (2 Humans vs 2 Humans, 3 Humans vs CPU, 3 Humans vs 1 Human, 4 Humans vs CPU, etc.).
Super Bikkuriman is a fighter game from BEC (Interbec) and Tom Create, based on a popular collectible sticker franchise. Specifically, the game is based on the 44 episode 1992-93 anime adaptation with the same name, and features most of its cast of characters in the roster. The game includes two modes: a single-player elimination tournament against increasingly difficult computer opponents, and a versus mode for up to two players.
In the single-player mode, the player can only choose from two characters: Phoenix and Tiki. The two characters fight almost identically. They fight through the other six characters from the versus mode and a "clone fight" against the character they did not select. Beating the game leads to the ending and a password (A, B, L, R, X, Y, Start) that allows players to select the same character as their opponent in versus mode.
Super Dunk Star is a basketball game somewhat based on the NBA but with entirely fictional teams. Most of the action is depicted NBA Jam style, with a horizontal view of the court and large sprites for the athletes. Upon scoring a field goal from up close (slam dunks or otherwise), the camera briefly changes to a dynamic shot of the basket.
The game was developed by C-Lab and published by Sammy Studios exclusively in Japan.
Super F1 Circus is a F1 racing game from Cream and Nichibutsu (Nihon Bussan) and the first Super Famicom entry in the F1 Circus entry, which originated on the PC Engine (Turbografx-16) and Famicom. It is sponsored by Team Lotus, a former racing company associated with Formula 1 as well as many other racing leagues that has recently come back into being.
The game is a traditional top-down racing game that emphasizes sim elements, such as selecting the car's various parts and ensuring that the rules of the race are followed. If the player causes too many infractions, or too much damage is caused to six vital instruments on the car, they will be forced out of the race.
As well as the other games in the F1 Circus series, Super F1 Circus would receive numerous direct sequels of its own. Super F1 Circus Limited came out later the same year.
Super F1 Circus 2 is a Formula One racing game that allows the player to join any team in the 1993 Formula One season and take part on sixteen different circuits all over the world. They can also configure the load-out for the F1 vehicle.
It is the second official F1 Circus game for the system, though technically the third due to 1992's Super F1 Circus Limited. Overall it is the eighth F1 Circus game.
Super F1 Circus 3 is a 1994 Formula One racing game and the third of Cream/Nichibutsu's F1 Circus games for the Super Famicom. It focuses on the 1993/94 season and recreates circuits from sixteen different countries. The game offers a "quick race" mode that randomly picks a track and avoids the majority of the simulation elements.
The game sits between Super F1 Circus 2 and Super F1 Circus Gaiden in the series. As with its predecessors, it has licenses from FOCA (the Formula One Constructors Association) and Fuji TV (the TV station that covers F1 in Japan) that allow it to depict actual teams/drivers from the Formula One World Championship. It was never released outside of Japan.
Super F1 Circus Gaiden is a "behind the exhaust" car racing game from Cream and Nichibutsu and the fifth and final Super Famicom game in the F1 Circus series, as well as the final game in that franchise overall.
The player competes for a chance to enter Formula 1 tournaments, but in the single-player mode must first graduate from GT (Group B) racing and Group C racing by completing races in those cars. In the multiplayer and time trial modes the player can choose any car category. The game has the standard assortment of customization options for their vehicles before starting a race, as well a number of different international tracks and race car drivers. Players have to be wary of taking too damage from collisions while racing, otherwise they will have to retire from the race early.
Super F1 Circus Limited is largely identical to Cream's earlier Super Famicom racing game Super F1 Circus, however it was shortly after the release of that game that Cream was given permission by FOCA (Formula One Constructors' Union, an association of car manufacturers for Formula One) to use actual driver and team names for their subsequent Super F1 Circus games. Super F1 Circus Limited was quickly created to take advantage of this recent development.
With the exception of the use of actual drivers/team names, there is no significant difference between this version of the game and the earlier Super F1 Circus. The series would see a proper sequel on the Super Nintendo, with enhanced graphics and additional features, with Super F1 Circus 2 in 1993.
Super Power League is a baseball game from Now Production (a.k.a. Nowpro) and published by Hudson Soft for the Super Famicom in Japan only. The game uses large sprites for the batters and focuses a little more on realism than many of its more Arcade-ish peers. It includes a Home Run Derby mode, as well as a pennant race and all-star games.
Super Power League was followed by three Super Famicom sequels, and the Power League series is also present on systems like the PC Engine and PC-FX.
Super Power League 2 is a baseball game from Hudson Soft and part of their multi-platform Power League series. It is the second of four games made exclusively for the Super Famicom, all of which have the "Super" prefix.
The five Super Power League games were all licensed by Fuji TV, using their commentators, but Super Power League 2 is the exception: instead, it used the sports commentators of TBS (Tokyo Broadcasting System).
Hudson would use elements of Super Power League 2 as the basis for The Sporting News: Baseball.
Super Power League 3 is the third Power League game to be released on the Super Famicom and the ninth overall. The series is once again endorsed by Fuji Television, after the second game went with a different sponsor, with play-by-play commentary from Kenji Fukui, an announcer from that network.
It features the standard gameplay modes: A single Open game, a multi-game Pennant mode, an All-Stars mode with special teams, a Home Run Derby mode (named "Race"), and an opportunity to watch a match between two CPU teams.
The Power League series would see one more Super Famicom sequel in 1996 (Super Power League 4) before the series moved onto the next generation of consoles.