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Most Popular Super Famicom Games - Page 20

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  • Tenshi no Uta: Shiroki Tsubasa no Inori

    1994

    Tenshi no Uta: Shiroki Tsubasa no Inori

    1994

    Role-playing (RPG)
    Super Famicom
    Tenshi No Uta: Shiroki Tsubasa no Inori is a video game published by Nippon Telenet Japan for the Super Famicom in 1994. It is the third episode in the Tenshi no Uta RPG series, but is not a true sequel to the first and second episodes previously released on the PC Engine.
  • Trinea

    1993

    Trinea

    1993

    Puzzle Role-playing (RPG)
    Super Famicom
    Trinea is a Super Famicom role-playing video game that was released in 1993 exclusively in Japan. Players get to select from three different characters; who have different attack, speed, and hit point levels. Elements in this game involving fighting demons, magical rituals around pentagrams, and slaying dragons.
  • Wizap! Ankoku no Ou

    1994

    Wizap! Ankoku no Ou

    1994

    Role-playing (RPG) Strategy
    Super Famicom
    Wizap! Ankoku no Ou is a Role-Playing game, developed by SAS Sakata and published by ASCII Entertainment, which was released in Japan in 1994.
  • Battle Dodgeball II

    1993

    Battle Dodgeball II

    1993

    Sport
    Super Famicom
    A dodgeball game and part of the Compati Heroes Series that was released in 1993 for the Super Famicom. It is the sequel to 1991's Battle Dodge Ball from Sun L. The game features characters from Kamen Rider, Ultraman and Gundam. Each team is comprised of heroes or villains from each of the three universes, and have their own array of special moves that can be used to damage the opposing team. The goal is to throw a dodgeball back and forth to reduce the HP of opposing team members. Once a whole team has been eliminated from play, the other side wins.
  • The Heian Fuuunden

    1995

    The Heian Fuuunden

    1995

    Role-playing (RPG) Simulator Strategy
    Super Famicom
    The Heian Fuuunden is a Strategy/RPG game, developed by Natsume and published by KSS, which was released in Japan in 1995.
  • Rejoice: Aretha Oukoku no Kanata

    1995

    Rejoice: Aretha Oukoku no Kanata

    1995

    Role-playing (RPG)
    Super Famicom
    The game is a role-playing game about four thieves who live in a village together with some serious and some comedic content. They rob people and explore ancient ruins in search for treasure. A flood wiped away the villagers and Trezno (one of the thieves) washed up on a seashore somewhere. The Demon King Howard has kidnapped Trezno for his own nefarious plans and the rest of the thieves must stop his evolving plan.
  • Shogi Fuurinkazan

    1993

    Shogi Fuurinkazan

    1993

    Sport Quiz/Trivia Card & Board Game
    Super Famicom
    Shogi Furinkazan is a Miscellaneous game, published by Pony Canyon, which was released in Japan in 1993.
  • 3x3 Eyes: Juuma Houkan

    1996

    3x3 Eyes: Juuma Houkan

    1996

    Platform Adventure
    Super Famicom
    The second 3x3 Eyes game for the Super Famicom. This time as a side scrolling adventure game with fighting sequences instead of a JRPG.
  • Battle Master: Kyuukyoku no Senshi-tachi

    1993

    Battle Master: Kyuukyoku no Senshi-tachi

    1993

    Fighting
    Super Famicom
    Battle Master: Kyuukyoku no Senshi-tachi ("Battle Master: Ultimate Warrior") is a sci-fi themed one-on-one fighter game exclusively for the Super Famicom. It was developed by System Vision, which previously worked on the SNES fighter Deadly Moves. The player can select between seven characters and play through a single-player mode with each, meeting different opponents and fighting a boss character at the end. There's also a Versus mode that allows two human players to compete with fighters of their choice.
  • Dream Basketball: Dunk & Hoop

    1994

    Dream Basketball: Dunk & Hoop

    1994

    Sport
    Super Famicom
    Dream Basketball: Dunk & Hoop is a basketball game from Human Entertainment that was released exclusively in Japan for the Super Famicom in late 1994. The player can choose between a regular match of basketball, featuring two baskets and teams of five, or a 3-on-3 mode which is focused on one basket. Up to five human players can join in on either mode, provided a multi-tap peripheral is available. The game features sixteen fictional basketball teams as well as one all-star team that is only available in the Exhibition mode. They include: The Photons, the Comets, the Flames, the Vikings, the Arrows, the Tomahawks, the Rollers, the Stingrays, the Langers (possibly meant to be Rangers), the Rings, the Waves, the Wizards, the Unicorns, the Tridents, the Sprinters, the Serpents. The all-star team is simply called Japan.
  • Dynamic Stadium

    1993

    Dynamic Stadium

    1993

    Sport
    Super Famicom
    Dynamic Stadium is a baseball game from Eleca/Electronics Application released exclusively for the Super Famicom. While adopting the same behind-the-batter perspective as Namco's Famista series, Dynamic Stadium presents its athletes as comic book heroes rather than chibi figures, making them absurdly buff and frequently featuring action shots of them catching fly-balls and narrowly making it to base before being caught out. "Safe!" and "Out!" calls are presented as spiky word balloons. Dynamic Stadium does not feature an official NPB license, so all the team names are fictitious. The game was published in Japan by Sammy Corporation and was never localized for overseas territories.
  • Final Stretch

    1993

    Final Stretch

    1993

    Racing
    Super Famicom
    Final Stretch is a Formula One racing game developed by Genki. It is the spiritual sequel to their earlier game Aguri Suzuki F-1 Super Driving (rebranded in the US as Redline: F1 Racer), and like that game Final Stretch is licensed by FOCA and supervised by Japanese F1 racer Aguri Suzuki. The game employs a Mode 7-enabled viewpoint close to the ground that has multiple vantage points that the player can switch between and, with the FOCA license, uses many of the then-current F1 teams and racers. Unlike Redline: F1 Racer, Final Stretch was never released outside of Japan.
  • Galaxy Robo

    1994

    Galaxy Robo

    1994

    Role-playing (RPG) Strategy
    Super Famicom
    Galaxy Robo is a sci-fi strategy game from Copya System and Imagineer. The player directs a group of mech pilots, each riding distinctive bi-pedal suits and other vehicles. The game is structurally similar to Fire Emblem: the player moves all their units for their turn, either fighting enemy units or performing other tasks, and then control switches to the opponent. When two units meet in combat, a cutaway cutscene shows the aggressor landing (or missing) a hit, and the unit statistics underneath tell the player how much damage was caused. The game was a Japanese exclusive. It was one of a handful of games to use the SNES Mouse peripheral.
  • Gekitotsu Dangan Jidousha Kessen: Battle Mobile

    1993

    Gekitotsu Dangan Jidousha Kessen: Battle Mobile

    1993

    Racing
    Super Famicom
    Gekitotsu Dangan Jidousha Kessen: Battle Mobile (roughly "Breakthrough Bullet: Final Car Fight: Battle Mobile") is a vehicular combat game from System Sacom, which was released on the Super Famicom in Japan only. The story concerns a newlywed couple who are accosted by Mad Max-esque highway bandits, leading to the death of the wife. The aggrieved husband spends the following year building a high-tech combat vehicle out of a sports car and is determined to make the bandits pay. The game plays like a mix of a vertically scrolling shoot 'em up and a racing game, where the best means of removing on-screen enemies is by charging into them. Out-of-reach enemies, like helicopters, can be taken down with missiles instead.
  • Go! Go! Dodge League

    1993

    Go! Go! Dodge League

    1993

    Sport
    Super Famicom
    Go! Go! Dodge League is a dodgeball game for the Super Famicom put out by obscure Japanese developer Mebio Software and published by Pack-In-Video. The player can choose between several different teams, all with their own distinctive look, stage and special dodgeball attacks. There are exhibition and tournament modes, including an elimination challenge. The game can also support up to four players with a MultiTap peripheral, with many different variations for teams (2 Humans vs 2 Humans, 3 Humans vs CPU, 3 Humans vs 1 Human, 4 Humans vs CPU, etc.).
  • SD Ultra Battle: Seven Densetsu

    1996

    SD Ultra Battle: Seven Densetsu

    1996

    Fighting
    Super Famicom
    SD Ultra Battle: Seven Densetsu is an Action game, developed by Tom Create and published by Bandai, which was released in Japan in 1996.
  • SD Ultra Battle: Ultraman Densetsu

    1996

    SD Ultra Battle: Ultraman Densetsu

    1996

    Fighting
    Super Famicom
    SD Ultra Battle: Ultraman Densetsu is an Action game, developed by Tom Create and published by Bandai, which was released in Japan in 1996.
  • Super Bikkuriman

    1993

    Super Bikkuriman

    1993

    Fighting
    Super Famicom
    Super Bikkuriman is a fighter game from BEC (Interbec) and Tom Create, based on a popular collectible sticker franchise. Specifically, the game is based on the 44 episode 1992-93 anime adaptation with the same name, and features most of its cast of characters in the roster. The game includes two modes: a single-player elimination tournament against increasingly difficult computer opponents, and a versus mode for up to two players. In the single-player mode, the player can only choose from two characters: Phoenix and Tiki. The two characters fight almost identically. They fight through the other six characters from the versus mode and a "clone fight" against the character they did not select. Beating the game leads to the ending and a password (A, B, L, R, X, Y, Start) that allows players to select the same character as their opponent in versus mode.
  • Super Dunk Star

    1993

    Super Dunk Star

    1993

    Sport
    Super Famicom
    Super Dunk Star is a basketball game somewhat based on the NBA but with entirely fictional teams. Most of the action is depicted NBA Jam style, with a horizontal view of the court and large sprites for the athletes. Upon scoring a field goal from up close (slam dunks or otherwise), the camera briefly changes to a dynamic shot of the basket. The game was developed by C-Lab and published by Sammy Studios exclusively in Japan.
  • Super F1 Circus

    1992

    Super F1 Circus

    1992

    Racing Simulator
    Super Famicom
    Super F1 Circus is a F1 racing game from Cream and Nichibutsu (Nihon Bussan) and the first Super Famicom entry in the F1 Circus entry, which originated on the PC Engine (Turbografx-16) and Famicom. It is sponsored by Team Lotus, a former racing company associated with Formula 1 as well as many other racing leagues that has recently come back into being. The game is a traditional top-down racing game that emphasizes sim elements, such as selecting the car's various parts and ensuring that the rules of the race are followed. If the player causes too many infractions, or too much damage is caused to six vital instruments on the car, they will be forced out of the race. As well as the other games in the F1 Circus series, Super F1 Circus would receive numerous direct sequels of its own. Super F1 Circus Limited came out later the same year.
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