The player controls a national volleyball squad (i.e., Cuba, USA, Canada, Brazil) as the play controls the entire team using an overhead view. Since indoor volleyball is simulated instead of beach volleyball, all matches take place on hardwood.
The game is the third in the Crush Pinball series, preceded by Alien Crush and Devil's Crush. It is considered to be very obscure and is often thought to be the forgotten entry in the series.
The game features a theme revolving around the mythology of a type of Japanese demon or ogre, called a jaki. A single table is divided into three different sectors; carrying two flippers each. Moving targets must be hit for points along with targets that remain stationary. Shooting the ball into the demon's mouth allows players to access up to six bonus levels.
Many years ago, an ancient civilization ruled Earth. They had a very advanced technology, but were destroyed in the end due to the misuse of their creations. These people left messages for later generations in the form of indestructible message plates written in an ancient language.
Several armed organizations began to secretly search for these artifacts to use them for their own good and against their enemies. The ARCAM Corporation is trying to stop these forces from destroying themselves with these "advanced" machines.
Players progress through the game as a robot racing through a pipe, shooting everything that moves. The robot can shoot from both arms, jump, kick and punch. There are also power-ups and bonuses that can be collected to upgrade the robot's weapons and armor.
There are three different types of robots to choose from: Silver Mare, Beliws, and Nitika. Weapons are chosen before each stage and every level has Mode 7 graphics. Three difficulty levels can be chosen; ranging from easy, medium, and hard.
The player takes control of a white Pachio and tries to make his way through all the side-scrolling levels. In between each level is a cut scene that updates the story for the player. Players can collect coins in the game; collecting 100 of them results in an extra life. They are also given a life bar with three different colors (symbolizing how "healthy" the character is), a time limit, and a relatively generic score indicator that goes up to 99 million points.
Albert Odyssey 2 is a tactical role-playing video game developed and published by Sunsoft for the Super Famicom and released in December 1994. It is the sequel to the original Albert Odyssey and retains many of the same gameplay and story elements while featuring enhanced graphics and battle features.
The game is set ten years after the previous title and follows the story of Dean, a young warrior who is enthralled by the exploits of the hero Albert who saved the world a decade earlier from an evil magician. Setting off on his own journey to investigate the conflict, Dean becomes entangled in an adventure of his own while meeting characters from the previous game. He soon learns that the world is once again in danger from an ancient evil god known as Okutoba, and must become a hero himself to stop him from throwing the world into darkness.
Following up on the original Itadaki Street, Itadaki Street 2 features more complex Monopoly-esque gameplay and new gambling elements. Released for the Super Famicom on Feb. 26, 1994 in Japan, and again on Sep. 26, 1997.
Super Momotaro Dentetsu III is a video game in the Momotaro Dentetsu series of board game-style video games, genre released in 1994 by Hudson Soft for the Super Famicom. The game was only released in Japan.
The first Captain Tsubasa game released on the Super Famicom.
Captain Tsubasa III: Koutei no Chousen ("Kaiser's Challenge") is a soccer RPG based on the Captain Tsubasa manga and anime. It is the third game in the series, and the first for the Super Nintendo. As was the case with its forebears, Koutei no Chousen uses a semi-turn-based RPG format in which the player selects commands dependent on whether or not they have possession of the ball. The game follows the story of the manga to some extent.
Besides the obvious graphical upgrade moving from 8-bit to 16-bit, Koutei no Chousen now allows the player to see a map of the pitch to help them strategize.
Marmalade Boy is an otome game, developed by Kuusou Kagaku and published by Bandai, which was released in Japan in 1995. It is based off the anime Marmalade Boy.
Find the successor of the fist! The dream matches you always wanted are now a reality! Memorable special moves and familiar settings. This is the most intense battle of the century!