Iron Wrath is the second expansion for the PC version of Raven Shield. It was in production for almost 2 years before Ubisoft decided to release it as a free download for FilePlanet subscribers on June 9, 2005. Developed by Ubisoft-Casablanca, this latest expansion features a 7-mission campaign in which Rainbow neutralizes a terrorist nuclear bomb threat, 3 classic missions, 8 new multiplayer maps, 6 new weapons, as well as 5 new multiplayer game modes. In October 2008, the CD-key activation server was taken offline, suspending the multiplayer features of Iron Wrath.
Pathologic (known in Russian as Мор. Утопия) is an award winning 2005 psychological horror video game developed by the Russian studio Ice-Pick Lodge. It was published in Russia and other CIS-countries by Buka Entertainment. The game was published in the UK on 18 August 2006 by G2 Games. The game is going to be remade for Xbox One, PlayStation 4, Microsoft Windows, Mac OS X and Linux by Ice-Pick Lodge and self-published in 2015.
What caused the hellspawn havoc in a remote science base? Could it have been a strange shipment sent from UAC teleport research center, a place called as 'Alien Tech'? It's time to find it out.
A single player mod set in a high-rise office building. Terrorists are taking over the building and working their way up to your location, you then begin a desperate race to save the other employees and stop the terrorists before its too late!
In Pranksters a city is plagued by rowdies which play pranks on innocent people. Now the player takes the role of a male or female kid to set things right. There are basically two goals per level: Drive away all rowdies and gather enough money for the bus. This is done by playing either nice tricks, e.g. washing off graffiti, or bad tricks, e.g. using a banana peel so someone slips.
The usage of tricks influences the village's morale either positive or negative, when it gets too low the game is lost. To do tricks the player has to use and combine items he finds on the streets. These depend on the character's gender and are randomly distributed. When pranksters get a hand on the player they pummel him and he loses life energy.
Scythe 2 is a 32-level megawad for Doom II. Released by Erik Alm in June of 2005. It was re-released July 10th 2009 with the three missing levels. It has been regarded by many as a spiritual successor to Scythe rather than a direct sequel. While the original featured small, action-packed levels, Scythe 2 is filled with large, complex and detailed maps, and is sometimes compared to the style of Alien Vendetta.
Zaero: Episode 1 is a three-level PWAD for Doom II, released in June 2005 by Steven Searle. Built for the ZDoom source port, Zaero is heavily inspired by Quake II and features a similar aesthetic, with the gameplay enhancements being reinforced by the addition of several custom enemies through DECORATE. Planned to be the first entry with more maps to come, no sequel ever materialized.
The Island 2 is a single-level PWAD for Doom II. A sequel to farlowj's previous map, The Island, it once again features a similar setting as before, with large outdoor coastal areas and forested landscapes, but this time with a greater emphasis on indoor locations, including a cave system and a large UAC underground complex.
The chaos is back! Chaos League: Sudden Death takes off where the original game left off, improved and enhanced to take the real-time, role-playing strategy sports title into a whole new world of pain. The first rule of Chaos League is simple: there are no rules. The aim of the game stays the same - score as many goals as possible... any way possible. Added to the brutal mix are new races, new grounds, 19 additional hero characters, improved commentary, additional in game options such as auto spell casting... and the ability to beat up the referee! In multiplayer, opponents can goad each other via microphone, and fresh tournament modes can be managed to create almost limitless leagues.
Cloven Crania Meadow is a real-time strategy game set in a standard fantasy world. The player takes control of the human kingdom, surrounded by hostile nations, monsters and other evil creatures. The solution to the problem is to beat the aggressive neighbors and the expulsion of monsters. Priority is to develop the city, ensuring prosperity, defend their headquarters and destroy enemy cities. It is important to train military units - only a large and well-trained army can deal with the army of the enemy. Battles emphasize taking control of "key areas" on the battlefield rather than simply destroying the opponent's army. The development of the capital consists of constructing important buildings and providing resources.
GunBound has turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games. In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles called "Mobiles" in GunBound parlance. Each Mobile has three unique weapons, labeled "1", "2", and "SS" (Special Shot).
Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a "delay" turn system which is influenced by the Mobile, the weapon and/or item a player uses—using items or taking time with actions results in a longer wait before the player's next turn.
NERO is an example of a new genre of games, called Machine Learning Games. Although it resembles some RTS games, there are three important differences: (1) in NERO the agents are embedded in a 3D physics simulation, (2) the agents are trainable, and (3) the game consists of two distinct phases of play. In the first phase individual players deploy agents, i.e. simulated robots, in a "sandbox" and train them to the desired tactical doctrine. Once a collection of robots has been trained, a second phase of play (either battle or territory mode) allows players to pit their robots in a battle against robots trained by some other player, to see how effective their training was. The training phase is the most innovative aspect of game play in NERO, and is also the most interesting from the perspective of AI research.
Monkey's Adventures (Tytus, Romek i A'Tomek) is a platform game in Polish, inspired by the cult comic book by Henryk Chmielewski. The player takes control of the comic's protagonist — Tytus, a talking chimpanzee. One of Tytus's friends, the ingenious inventor Professor T. Alent, needs your help: his robots have gone haywire, and are going wild all over the city.
On each level, the player needs to collect a specific amount of the indicated items (such as candy or coffee cups) and then reach the exit. There are various robotic enemies in the game, which can be defeated by rolling into them, beating them up, or shooting them with weapons collected along the way.
In a world torn by conflict, where human kingdoms are all but destroyed and guilds sacrifice all for a chance to control the Hall of Heroes, a champion must rise from the ruins of a once-proud land to lead refugees from the ashes and fulfill an ancient prophecy. Will that hero be you?
The Guild Wars Collector's Edition box includes:
- Exclusive in-game Divine Aura for your characters
- Logitech Internet Chat Headset
- Teamspeak Software (custom version)
- Artbook "The Art of Guild Wars" with 128 Pages
- Guild Wars Soundtrack CD