A cartoon-style Play 4 Free shooter that brings classic Battlefield gameplay to an all new mass audience. Developed by DICE in Stockholm, the game's fun cartoon-style graphics and gameplay caters to players of all skill levels.
When Rosemary discovers a photograph of a forgotten friend, she is driven back to her old haunts to piece back together her memories and unravel what happened to him. She finds herself questioning her memories of the people and places she interacted with in her childhood. Rosemary is a point-and-click adventure game with a twist: the player has to explore and arrange the memories of the character in order to solve the mystery of the game.
Time management game. Help Katya, a student of the highest magic mastery school, manage a magic shop and locate its missing owner - the wizard Took. Choose ingredients, brew potions, and locate mysterious artifacts that reveal the wizard's location.
When Ralle Peregrine was a child, he began to hear a mysterious melody in his head. Around the same time, his childhood sweetheart, Lyra Shire, began to lose her hearing.
As they grew up, Ralle became a guitarist to accompany the strange melody that only he hears whenever he closes his eyes. By then, Lyra had gone completely deaf.
He wrote many songs for her, but she could hear none of them.
Dawn of Discovery (Known as "Anno 1404" in Europe) is a city-building and economic simulation game with real-time strategy elements. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of medieval and renaissance history such as the Crusades, advancements in gothic architecture, construction of cathedrals, and hanseatic trade involving the rise of patrician merchants and early forms of capitalism.
1000 Words tells the story of a little girl whose family is falling apart. One day she meets an artist, and asks him to teach her how to draw better. He answers that she just has to train everyday, and a few years later she'll get better. But that's too slow to her; there's no time.
Ben There, Dan That! and Time Gentlemen, Please! are a couple of rip-roaring point-and-click adventure games . With tongue firmly in cheek, sit back, relax, and put your mind to work solving puzzles, and reading some very funny dialogue. It's like a book, only good!
Ben There, Dan That! and Time Gentlemen, Please! are a couple of rip-roaring point-and-click adventure games . With tongue firmly in cheek, sit back, relax, and put your mind to work solving puzzles, and reading some very funny dialogue. It's like a book, only good!
From an horrific and untimely death in deep, dark Peru, via preposterous-and-suspect alien invasions, to whipping back-and-forth in time to stop Hitler and his army of robot Nazi dinosaur clones, this is one set of adventures you're unlikely to forget.
Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.
Jottobots is a bite sized action adventure platformer with a world to explore and some power ups to collect. Take control of one of the last surviving Jottobots as he searches for the ray of hope that will save him from the hostile world he has found himself stranded upon.
"Fortune Summoners is a side-scrolling, real-time Action RPG made from the mold of some of gaming's most famous and beloved classic side-scrollers and combined with modern design sensibilities. In it, you will guide Arche Plumfield and her friends through great adventures to uncover the secret of something Arche has discovered - and maybe engage in some Real Heroics on the way!"
Claustrophobia 1024 is a 2009 megawad, and the spiritual successor to Congestion 1024. Similarly to its predecessor, all of its levels are designed such that gameplay is restricted to an area of 1024×1024 map units. The project was led by Brett Harrell, began on July 10, 2008, and was released on June 17, 2009.