Created as an hommage to good old 90s game classics, Twin Peaks: Into the Night is a fan game adaptation of the eponymous series created by Mark Frost and David Lynch.
Khorus' Speedy Shit is a 2011 megawad by Adam Woodmansey (Khorus) consisting of 32 speedmaps built in around 26 days. The secret levels were contributed by guest editors Brian Knox (Snakes) and Tango. It was uploaded on the /idgames archive on 11th November 2011, and was one of the recipients of the 18th Annual Cacowards.
Killing Adventure is a jokewad for Doom II and the ZDoom source port by Ruba. It was uploaded to the /idgames archive on September 5, 2009, and received the Mockaward at that year's Cacowards. A sequel, Killing Adventure 2, was released in 2016.
Xidia Gold is the expanded rerelease of Unreal Tournament's partial conversion mod Xidia. The original episode was renamed to Xidia: The Incident and the follow up was named Xidia: The Escape.
Operation Na Pali is a partial conversion for Unreal Tournament by Team Vortex. It - alongside Xidia - brought about a new era of Single Player mapping with brand new textures and architecture styles that would influence many other mappers in years to come.
Nali Chronicles is a single player mod for Unreal Tournament. In Nali Chronicles you play the part of a Nali Mage armed with various new weapons and capable of using powerful Nali spells. The mod includes, in addition to the weapons and spells, a completely new HUD and new pickups.
NewDoom Community Project II (aka NDCP2) is a 2009 megawad that contains 32 new levels, made by members of the NewDoom community. It is a sequel to Newdoom Community Project, which was released in 2006.
Newdoom Community Project (aka NDCP) is a 2006 megawad that contains 32 new levels, made by members of the Newdoom community. It was one of the winners of Doomworld's Cacowards in 2006, and was followed by a sequel, NewDoom Community Project II, in 2009.
It Only Gets Worse is a jokewad for Doom II and the ZDoom source port by Wills. It was uploaded to the /idgames archive on July 6, 2007, and received the Mockaward at that year's Cacowards.
Atrophy is a boom-compatible map which heavily focuses on atmosphere and exploration. It takes around 30 minutes to beat on first playthrough. Difficulty-wise it should be accessible to most players who've played pwads before, although it can kill you if you're not careful.
The greatest dynasties played this game! From emperors to common people honed their minds through this game. And who knows, maybe that was the key to their success?!
A One Rabbit Open Slay is a single Boom map for Doom 2 (MAP01) using the OTEX texture pack as a base. The wad does utilize UMAPINFO, so you will need to run it in a port that supports the format. MAPINFO and a few other enhancements were made for GZDoom as well, so that can also be used. PrBoom+ UM, Woof!, DSDA Doom, and GZDoom were used for testing.
The main objective here is slightly different in that you need to deliver presents to three Christmas trees located throughout the map. Press the "use" key next to one of these trees to drop off the gifts. Once they have all been delivered, return to your sleigh!
Puzzle Valley is a puzzle game which is set in a small and peaceful world. The goal is to explore this world and discover new puzzles and some hints to solve them.
Embark on an adventure across multiple worlds in this dynamic 3D platformer! Utilize the BunnyHOP ability to leap through obstacles, face unique challenges, and uncover hidden secrets. Fun and excitement are guaranteed with every jump!
CRUD is a four-level Doom II miniwad featuring short, simple maps that start out easy but get significantly harder by the end. I would liken the last map's difficulty to late-TNT, early-Plutonia. Each map uses only stock textures, and the whole wad can be finished in about 15 minutes or so.
These maps are intended for Boom compatible, UMAPINFO enabled ports. This trilogy combines enhanced versions of the first two episodes of the series with some new maps that make up the third episode. We used UMAPINFO to create an episodic structure (with new story text at the end of each episode!), so a port that supports the format will need to be used to play.
The Mapwich 2 is a collaborative megawad for Doom II, first released on October 2020. A sequel to the previous year's The Mapwich, the project was led by Bridgeburner56 and was once again based around the idea of pairing up mappers for each of the levels in the set, but also having the pairs be randomly chosen: the result was contributions of 45 mappers, for a total of 22 maps. Unlike its predecessor, Mapwich 2 is built with the OTEX texture pack by ukiro and integrates the gameplay changes of the Supercharge mod by Tango.
The Mapwich is a collaborative megawad for Doom II, first released on June 2019. The project was led by Bridgeburner56 and based around the idea of pairing up mappers for each of the levels in the set, but also having the pairs be randomly chosen: the result was a total of 30 mappers, for 15 regular maps + 1 hub map. Each mapper was given free reign on what to build and what settings to utilize, the only rules being that the project had to be tested in GZDoom and that only a handful of liquid fall textures and new skies would be used as far as new graphics go, with everything else being stock Doom 1 and Doom 2 assets.