The unique mix of puzzle solving and arcade/action is back in Wonderland Secret Worlds. A magical storm has blown into Wonderland and swept away the little Stinkers. It is up to you to rescue them. Control Wonderland's four heroes - Stinky, Loof, Qookie, and Peegue - through over a hundred new levels in the diverse worlds of Wonderland.
RAMP 2023 is the third edition of the Rabbit's All-comers Mapping Project! Like the others before it, it's a compilation of 296 maps submitted by members of the Doom community, both new and old. The game is centered around a hub level, with completion of the submitted maps allowing players to progress in the hub.
RAMP 2022 is the second iteration of the Rabbit's All-comers Mapping Project! In June 2022, mappers old and new came together to create their own maps for Doom 2 centered around a gigantic 117-map hub level.
Once again, take the chance to dip into one of the widest variety packs in the Doom community - explore icy castles, wade through flooded techbases, visit hellish caves, and take part in several strange demonic games. Also collect paintings and hang them up around the hub to spruce it up a bit - a massive thanks to the various artists around the Doom fandom that generously provided their artwork for use in the game!
Lunar Catastrophe is a classic-themed megawad for Doom released on December 30, 2018. A joint-effort by partners Samantha McNallen (Miss Bubbles) & Derek Pierson (Count651), the four episode megawad is heavily inspired by Doom's abstract level design, taking inspiration not only from John Romero but Sandy Petersen and Tom Hall as well. It took two years to make, with both creators splitting the workload evenly. It was a runner-up in the Cacowards 2019.
Crucified Dreams is a 42-level Doom II deathmatch megawad for BOOM-compatible source ports. Released on June 16, 2006, it is a spiritual sequel of GothicDM (1997), GothicDM 2 (1998), and Gothic 99. A handful of its team members also contributed to the Gothic Deathmatches series. The project was started in 1998 by Scott Cover (Covaro) with the project lead role handed over to Derek MacDonald (Afterglow) in 2000.
Rabbit's All-comers Mapping Project (commonly known as RAMP) was a mapping event held in June and July 2021 by David Newton (DavidN) aimed at encouraging newcomers to try mapping for Doom, much like the Doom Upstart Mapping Project which inspired this project. Mappers of all skill levels and experience were welcome to participate and were allowed to map in any map format, with the entire project being tied together using GZDoom and maps being loaded from a hub level. Mappers submitted their maps to a site created specifically for the project by DavidN, which included a new tool to automatically compile new maps into the project as they were uploaded to the site.
This project has 209 maps.
Hadephobia is a 2013 megawad for Boom-compatible source ports. It was started in 2010 by Chris Bourke (purist) under the name "Progressive Fiction," in which the levels would follow a continuous storyline written by the designers, and each of them would begin where the previous map left off. The map set was a runner-up at the 20th Annual Cacowards.
Fragport is a megawad created by Stephen Clark (The Ultimate DooMer). First released in 2001 (with a later 2011 update containing minor fixes and adjustments), the WAD is notable for its seamless progression between most of the levels, with each new map's initial area being introduced by the previous map's exit location, as well as its penchant for attempting to create more life-like environments than some of its peers.
Doomworld Mega Project 2012 (originally named just Doomworld Mega Project) is a collaborative megawad, containing 40 maps from 40 different mappers from the Doomworld forums. The project was started by TimeOfDeath on March 13, 2012, the first version was released on December 16, 2012, and the final version was created on January 29, 2013. The completed WAD was uploaded to the /idgames archive on March 1, 2013.
Doomworld Mega Project 2013 is a collaborative megawad, containing 54 maps from 55 different mappers from the Doomworld forums. Similarly to the previous Doomworld Mega Project 2012, it accepted any and all maps for Doom II regardless of engine used, theme, content, or quality; in this edition, the only limitations were that the maps could not use MAP07 or MAP30 slots or secret level exits, and could not be potentially damaging to the user (e.g. by using scripts to change port settings, or using zip bombs).
Plutonia 7: Going to the Hell, (sometimes simply called Plutonia 7), is a Boom-compatible joke WAD for Plutonia with 32 levels created by DoomTheRobot and General Roasterock.
Plutonia 4: Back to Your Hole (sometimes simply called Plutonia 4), is a limit removing joke WAD with 32 levels created by Roberto Lopez (Gothic). Originally made as a homage to SilverMiner's Plutonia 3: Going to Surface, the WAD themes are inspired by Plutonia and its unofficial sequel. As with many joke WADs, Plutonia 4 includes farcical elements such as ridiculous enemy placement, intentionally unpleasant map design, and humorous custom graphics.
Plutonia 3: Going to Surface (sometimes corrected as Plutonia 3: Going to the Surface) is a 32-level megawad created by Sergey Andreevich Burow (SilverMiner) as an unofficial sequel to Plutonia 2. It is known for its poor quality, involving many rookie map errors and poor map design. Plutonia 3 was uploaded to the idgames archive on July 2, 2017 and was later removed from the archive completely. An unofficial joke sequel, Plutonia 4, was made by Gothic as an April Fools joke in 2018.
Dark Tartarus is a Doom II megawad designed for ZDoom-based ports, created by lihanchi. It is a set of very challenging maps, many veering into slaughter map territory on higher difficulties, often with novel, eclectic concepts and themes that set it apart from many other challenging wads.
Development for Dark Tartarus began in late 2012, with the first version of the mod, containing 32 maps, released on December of that year. This was followed in January by a patch, tartarus-sns, which added minor tweaks and fixed some compatibility issues with the software renderer, and later by version 2 which included significant map overhauls. Version 3, besides having even more changes to the original 32 maps, saw the addition of a new episode called Dark Tartarus: Dead Tonight. While the lineup of original maps remained unchanged over the next two updates, Version 4 and 5, the set of maps for Dead Tonight changed between each version, with the latest, Version 5, released in April 2015, having a total of 43 maps.
Claustrophobia 1024 2: The Mystery of Too Many Maps is a 2010 megawad for Boom-compatible source ports. It consists of levels that were left out of the original Claustrophobia 1024, as well as some original levels. It is the result of a project begun by Joonas Äijälä (Jodwin) to improve levels from the alpha stage of Claustrophobia 1024's development that were removed for quality reasons; consequently, most of the levels originate from the alpha stage. Others were developed for the beta stage of development, but were removed as the result of there being too many levels to fit into a full megawad, hence the subtitle. The WAD was released on January 7, 2010.
Claustrophobia 1024 is a 2009 megawad, and the spiritual successor to Congestion 1024. Similarly to its predecessor, all of its levels are designed such that gameplay is restricted to an area of 1024×1024 map units. The project was led by Brett Harrell, began on July 10, 2008, and was released on June 17, 2009.
"That day..."
It's been a year since July 22, but the trauma still haunts me.
Mio died, Kazuha disappeared.
And I was left all alone to continue my dismal existence in a murky, hazy world.
But then, out of nowhere, Mio, whom I thought dead, reappeared before me.
She introduced herself as a transfer student. Apparently, she wasn't the Mio I knew, just a stranger who looked a great deal like her.
Now, tell me, do coincidences like this usually happen?