Normandy '44 is an operational level simulation of the D-Day landings and subsequent battles to move inland fighting your way off the beaches. This is a battle largely of attrition where you will slug your way through bocage to break the dead lock in one of the best know and record campaigns in history. After 4 years of German occupation, the Allied forces in England were ready to liberate France. An enormous force of infantry, armoured, airborne naval, and air forces stood poised to strike at the German beach fortifications and dense bocage of Normandy. All hopes for the liberation of France and the end of World War II would depend on the success or failure of this invasion. Will Eisenhower's plan succeed, or will Rommel's panzers throw the Allied invasion back into the sea?
Normandy '44 includes 96 Scenarios – covering all sizes and situations, including a solo tutorial scenario plus specialized versions for both head to head play and vs. the computer AI.
Fight in space or on the planets, or just travel the universe. Visit cities and buildings, mine resources, trade with or speak to individuals on the planets. Explore and discover. Buy a new ship, fit upgrades, and hire a whole army of crew!
Marin was a normal girl, until one day she fell down the staircase at school. She had a concussion, and when she awoke in the nurse's room, something had changed. She could hear the thoughts of everyone around her! What was going on...? It was then a mysterious boy appeared before her. "Come with me, where there are others like you."
Like that, Marin's days at Planets began. Perhaps she will find love through the chaos of a new and strange school.
The goal of the game is to aid Yukari, the heroine of this game to murder her boyfriend and get rid of anyone in your way! The game play should probably take roughly less than 15 minutes. There are three ways you can die, and there is only one true end.
Hung on a piece on thread in the foyer, a bamboo scroll read:
Rules
1) You must not let any strangers into the house. Preferably not even the forest where we reside in.
2) If you spot any strangers loitering around the property, alert us immediately.
3) You may converse with strangers as a gesture of friendliness, but never tell them where the house is located. We are hiding for safety, after all.
4) Don’t accept things from trespassers. Don’t give things to trespassers, either.
5) Never, I repeat, never talk to those of the Taira family.
6) Got it? Don’t trust the Taira Clan.
Minamoto no Ryouji, a 12th-century Japanese boy of the Minamoto clan read those rules, and knew them all by heart. Never in his life would he even dream of breaking even one of them. That is, until that one day he met a girl named Yuki in the heart of the winter fields.
Six Rules is a short story about a little boy, a little girl, and a spiritual journey through a snow-strewn forest of ancient Japan.
Explore what's left of the ravaged city and find your way through surreal otherworldly areas that connect the broken urban shell. Encounter any other citizens who have survived and make contact with the strange entities that now inhabit this realm. Survive. Or be swallowed up by the city and forgotten forever.