In the game you are a racer on the circuit with three other racers. Entire track is visible on the playscreen and gameplay is flowed in top-down view. You may turn left or right, and accelerate your car, which drives much faster than other cars. Finishing 5 laps on each track of different shape, players must come in first to participate in next race. Otherwise, the game will be over. Sometimes your car can be immobilized for the rest of the race.
The game is available for 1 or 2 players. In 2 players mode one player should use keyboard and another player should use joystick to play simultaneously, while in 1 player mode player may choose between the controllers.
A world of barbarian war fiends is about to pulverize the solar system. Your mission is to stop the catastrophe from happening. You'll need all of your ship's devastating fire-power to destroy the enemy planet. They'll throw everything they've got at you in order to defend their land bases, maritime war fleets and incredible cities protected by hideously menacing interceptors which are rumoured to be indestructible.
MIDI Maze is a networked first-person shooter maze game for up to 16 players.
The game area occupies only roughly a quarter of the screen and consists of a first-person view of a flat-shaded maze with a crosshair in the middle. All players are shown as Pac-Man-like smiley avatars in various colors. Bullets are represented as small spheres. The game is said to have introduced deathmatch combat to gaming in 1987
War Heli was developed in 1987 by the two Swiss crackers M. Heubi und M. Köhler for the Atari ST platform. War Heli is a vertical shoot 'em up in a war setting. The player pilots a helicopter through an area where he has to destroy all enemy tanks. He has to be careful not to hit any ambulances. If he does so, his score gets set to zero. War Heli is a challenging game with high standards in graphics and technique for its time. War Heli came with a then unique feature: you could save the game to the disk and continue later. Further artists of the Argonica team were: T. Steimle, R. Gafner and H.P. Gysel.
A commercial chess game for the Atari ST by Alexander and Barbara Szabo, produced and market by their own company Szabo Software since 1986 , and distributed also through third party vendors like MichTron Corp. in the US, and Microdeal and Software Direct in the UK. TechMate has an own GUI with 2D Graphics Board and entering moves completely mouse-driven.
Starting in 1983, Frederic Friedel and his colleagues put out a magazine Computer-schach und Spiele covering the emerging hobby of computer chess. In 1985, Friedel invited then world chess champion Garry Kasparov to his house. Kasparov mused about how a chess database would make it easier for him to prepare for specific opponents. Friedel began working with Bonn physicist Matthias Wüllenweber who created the first such database, ChessBase 1.0, as software for the Atari ST. The February 1987 issue of Computer-schach und Spiele introduced the database program as well as the ChessBase magazine, a floppy disk containing chess games edited by chess grandmaster John Nunn.
The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.