Q*Bert's Qubes is the sequel to the game Q*Bert and features similar gameplay, but is now in three dimensions. Once again your goal is to change multicolored blocks to a target color, but now you must make sure all three visible sides of the blocks match the target color. You control Q*Bert on the playfield of blocks; Q*Bert changes the colors by jumping to a block which will cause it to rotate in the direction of his jump. Unlike the original game, you don't need to change the colors of the whole playfield, but rather need to form straight line(s) of the target colors, and when you do you can move on to the next round. Of course, to make this task more challenging are a variety of creatures (including a giant rat!) that chase you around the playfield. Each creature is a different color, and if it lands on a block where the top face is the same color then the creature falls off of the playfield, but if Q*Bert gets caught by a creature then a life is lost! As the game progresses, more creatures chase Q*Bert and addi
Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.
In this game you control a bulldozer that rides around and pushes dirt.
Each dirt pile represents a "job". To keep from exploding you have to send in oil Samples to the cat dealership, then you will be told if the oil is good or bad. If you fail to do this occasionally your oil will go bad and you bulldozer will explode. To clean the oil you have to go to the cat dealership. You might also need some repair !
The goal of the game is to make the most money from finishing "jobs".
Space Invasion is a variant of Space Invaders. It has most of the features of the original arcade game with the player moving left and right while shooting at the invaders.
The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above the rows of moving targets; these pipes and all targets must be shot in order to complete the round. At the end of each round, the player receives bonus points for all bullets remaining in his supply. He then plays a bonus round, where a large white bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other direction. The object is to shoot the
Chess game for the ColecoVision. Originally partially developed in 1983 by Fidelity Electronics, the game was advertised before becoming vapourware. Based on advertising material and unreleased unfinished prototype cartridges of the game, the game was finished and released by CollectorVision in 2012.
A canceled port from Atarisoft, which was planned for a 1983 release. Its cancellation was due to being arguably superior to the Atari 5200 version, with Atari believing that releasing the game would have effected sales of their own console(s). A prototype version has been dumped.
This is the ColecoVision port of Donkey Kong. The main differences with the original arcade game are the absence of 50m, cutscenes and enemy placement.