South Africa, 1900: A man is brought to a field hospital wounded and on the verge of death. A volunteer nurse saves him.
A point and click game of memory and deduction. Thematically, it is an exploration of trauma and forgiveness. The game takes place in an alternate history version of the Second Boer War/South African War
You are Mircalla Karnstein, a ███ year old sapphic vampire on the hunt for the feminine comforts of your next dream girl/juice box. With the help of your vampiric servants, you go undercover to infiltrate a masquerade to look hot, overhear gossip, and use your brains to sweet talk a special lady into finding somewhere more private to have a “conversation”…
Welcome to Superboss of the Turnabout. Here our trio of lawyers will face one of their strongest opponents yet... a gamer, the true and only boss in the courtroom. After a murder in the gaming convention and agreeing to help another gamer, our characters have gone through many tribulations for several days... but that's not really what matters honestly. What matters is that you get gamer-brained, and prepare for one big battle. The game's on.
Another day, another job. You work as a Solo - a contract killer. Today is June 30, 3030. Eladia Volante, the Operations Specialist at Suto-Shira, has contacted you at Gikhusko Tower, the hotel where you and the other freelance Solos are registered for hire. Apparently Suto-Shira's cofounder, Ken Suto, was found dead at Shenzen Industrial Area this morning. Eladia wants you to do what you do best - find the killer and give him what's coming to him.
Create a King by choosing the origins, title, and infamous event of a ruler. A unique story will generate that outlines your King's reign, and how it ends...
In Closing at 2, you play as a bartender at the Lakeside Inn. You get to converse with the customers and make them some delicious drinks. However, as the night goes on, the customers and their orders become a bit... odd. And you better not mess up their order! Do you have the bartending skills to make it 'til 2 am?
A short autobiographical maze game. It's 2171. You are a human born in the Saturnian shellworld, a habitational megastructure built between the icy rocks in Saturn's rings. Searching for a life as a sailor, you embark on a journey to Earth.
5-min-Clue is small one-player RPG about being an amateur detective that somehow keeps getting involved in murder mysteries. There's no puzzle to solve, the die will tell you who, where, and how; you will have to think quick about the why, and deliver a summation worthy of the best amateur sleuths. Or not, just have fun.
At The Brimstone Project, you will be tested in various ways. Control drones, find data on target individuals, and gain access to the necessary information. Throughout, you'll be in constant contact with Anna, your contact at the Initiative. Diverse puzzles await you, demanding different skills. But beware: your actions have consequences. Depending on how well you perform, the course of the story will change.