You have been brought in to help a failing team of terraformers bring their project back on schedule, but the barren world they’re working on holds strange and distracting secrets. A base-building resource-management game, wrapped in a thrilling tale of civil engineering.
A signal from another planet brings Earth's nations together to send five representatives to alien soil. Met with a desert out of a dream, how will they reconcile with their environment and each other?
Two aliens, a robot, and a canine cosmonaut walk into a spaceport bar. Now you have to get them to pay for your drinks by sharing a tall tale of galactic intrigue to keep them entertained.
Discover the true purpose of your mission as a member of a research and mining team sent to extract Ultra-Steelium from an alien planet in the far-off year of 2003.
A Twine game about life during war between the Earth and Moon in the year 2000. Fall in love, subsistence farm, make spreadsheets, and wear colorful jumpsuits!
On an android moon colony, a brutal murder of a metal madam seeds mystery in a cobalt-collar bar. Piece it together in this beautifully-illustrated neo-noir whodunit.
Made in 30 hours for #LetsGoGameJam, theme: Japan
http://jams.gamejolt.io/letsgojam
Synopsis: You are a Japanese Automatic Rice Cooker that has gained self-awareness due to the advanced artificial intelligence you possess. Rescue your fellow rice cookers and escape the Sumo Wrestler Training Grounds in this 3D stealth/action/puzzle game.
A Matter of Caos*: Episode 1″ is the first episode of a serial game. An old style, pixel-art graphic adventure, a noir story in black and white, avaible for free online.
Mavropolis, a dark and corrupted city, where the crime rules and fear is the law.
Here, you’ll follow Mr. Gilbert, a private detective, in his mission: finding a missing girl.
Nothing will be too easy, or to be taken for granted: you’ll have to lead your investigations through a path of dangerous ladies, relentless mobsters, dark cults, corrupted policemen and infernal creatures.
When the undead attacked we weren't ready. Thinking back, we were never fully ready for this.
The whole outbreak started over two weeks ago and it's been getting worse ever since.
This time we've barely made it.
We got away, but Bill got bitten. We both knew what that meant...
We decided to stay in this abandoned building for a while. We needed to rest and sleep.
A huge horde of the living dead is coming this way...
They will reach us by the sunset.
I have to lock this place up before that happens and maybe - just maybe - I will live to see another day.
Like in part one of Don't Escape, instead of breaking free out of the room you have to lock yourself in. This time around you are not alone - there are people around that might help you if you help them. Explore various locations and find things you will need to secure your hideout. Just be aware of the passing time... The undead horde is approaching and they won't wait forever for you to be ready...
Use mouse to interact with the environment. The inventory is by