A zombie survival game where you fight off zombies every night and try to survive for as long as possible from your barricade. During the day you can repair the barricade, search for weapons, look for other survivors among other things to help in your defense.
Bomb It is an amazing Bomberman game that lets you battle out intense competitions by yourself or together with a friend. Place your bombs strategically to blow up the enemies and destroy objects. You can pick up power-ups that will give you various advantages, such as increase your maximum life and freezing the enemies. Have fun!
Submachine. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Fourth chapter takes us to the heart of the submachine, the place where all questions will be finally answered. Or were finally answered. Once again it’s time to ask youself – is it possible that you’re too late?
In !Hungry Blocks! you control a block that follows the mouse cursor, eating smaller green blocks while avoiding larger red ones. As you eat, your block grows, making movement more challenging.
Game, game, game and again game is a digital poem, retro-game, an anti-design statement and a personal exploration of the artist's changing worldview lens. Much of the western world's cultural surroundings, belief systems, and design-scapes, create the built illusion of clean lines and definitive choice, cold narrow pathways of five colors, three body sizes and encapsulated philosophy. Within net/new media art the techno-filter extends these straight lines into exacting geometries and smooth bit rates, the personal as WYSIWYG buttons. This game/artwork, while forever attached to these belief/design systems, attempts to re-introduce the hand-drawn, the messy and illogical, the human and personal creation into the digital, via a retro-game style interface, Hovering above and attached to the poorly drawn aesthetic is a personal examination of how we/I continually switch and un-switch our dominant belief systems. Moving from levels themed for faith or real estate, for chemistry or capitalism, the user triggers correcte
The ninth game released by Gotmail, in collaboration with Sugiura Metals Company. This game was never translated into English. The player must solve a mystery in a scrapyard.
Online board game made as a Got Milk? campaign,
Your mission is to help the milk-deprived Adachi family navigate and survive all five regions of the board, break into Fort Fridge and get the glass. Be careful! Fort Fridge security is hot on your tail. To begin the game, roll the dice. The Adachi van will drive to the corresponding squares.